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Infused Mage (Alchemist/Sorcerer)

Most alchemists are considered lucky, surviving their experimentations through sheer force of will. However, some are quite different from their peers. Whether a product of dangerous curiosity or reckless ambition, infused mages have discovered the essence of the arcane. Through a complex procedure, the infused mage suffuses this essence within an eldritch mutagen which, upon imbibing it, grants him the benefits of a single arcane bloodline for a short period of time. Focused and creative in their endeavors, infused mages constantly and tirelessly refine these eldritch mutagens in an attempt to master the arcane energies distilled within. (Original Concept by Madak)

Primary Class: Alchemist.
Secondary Class: Sorcerer.
Alignment: Any.
Hit Die: d8.

Bonus Skills and Ranks:
The infused mage may select three sorcerer skills to add to his class skills in addition to the normal alchemist class skills. The infused mage gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency:
The infused mage is proficient with all simple weapons. He is not proficient with any armor or with shields.

Eldritch Mutagen (Su):
At 1st level, an infused mage discovers how to create a mutagen that he can imbibe in order to grant him strange magical powers. It takes 1 hour to brew a dose of eldritch mutagen, and once brewed, it remains potent until used. An infused mage can only maintain one dose of mutagen at a time (eldritch or otherwise)—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, an eldritch mutagen that is not in an infused mage's possession becomes inert until an infused mage picks it up again.

At 1st level, an infused mage selects a sorcerer bloodline from those listed in the Sorcerer class description. An infused mage cannot choose any bloodlines from those listed as wildblooded bloodlines. Whenever the infused mage brews an eldritch mutagen, it is infused with traits associated with that sorcerer bloodline. Upon being imbibed, the infused mage gains his chosen bloodline’s arcana. He also gains his first level power while the eldritch mutagen persists or until all daily uses of the power have been expended, whichever comes first. It's a standard action to drink an eldritch mutagen. An infused mage uses his Intelligence in place of Charisma to determine the effects and uses of his bloodline power. While the eldritch mutagen persists, the infused mage receives a -2 penalty to his Intelligence score.

A non-Infused mage who drinks an eldritch mutagen must make a Fortitude save (DC 10 + 1/2 the infused mage's level + the infused mage's Intelligence modifier) or become nauseated for 1 hour—a non-infused mage can never gain the benefit of an eldritch mutagen, but an infused mage can gain the effects of another infused mage's mutagen if he drinks it. (Although, if the other infused mage creates a different eldritch mutagen, the effects of the “stolen” eldritch mutagen immediately cease.) The effects of an eldritch mutagen do not stack. Whenever an infused mage drinks an eldritch mutagen, the effects of any previous eldritch mutagen immediately end. This ability replaces mutagen and throw anything.

Discoveries: This is exactly like the alchemist ability of the same name, except that an infused mage gains a discovery at 2nd level and an every three levels thereafter. An infused mage may only choose from the following discoveries: Acid Bomb, Cognatogen, Cold Bomb, Combine Extracts, Concussive Bomb, Dilution, Enhance Potion, Eternal Potion, Extend Potion, Force Bomb, Infuse Mutagen, Infusion, Mutagen, and Shock Bomb.

In addition, the following new discoveries can be chosen only by the infused mage.

Eldritch Arcana: The infused mage adds one of his bloodline spells to his list of formulae. The infused mage must be able to create extracts of the spell’s level (maximum his 6th level bloodline spell) and be at least the indicated level at which the spell is granted to select the bloodline spell. Each time it is selected it applies to a different bloodline spell. The infused mage can choose the bloodline spell from his first or second chosen bloodline. An infused mage can select this discovery up to four times.

Grand Eldritch Mutagen (Su): The infused mage’s eldritch mutagen grants him his fifteenth level bloodline power, in addition to his first, third, and ninth level bloodline powers. In addition, while his eldritch mutagen persists, the infused mage’s effective caster level is now equal to his level –3 (minimum 1st level). The infused mage must be at least 16th level and have the Greater Eldritch Mutagen discovery to select this discovery.

Greater Eldritch Mutagen (Su): The infused mage’s eldritch mutagen grants him his ninth level bloodline power, in addition to his first and third level bloodline powers. In addition, while his eldritch mutagen persists, the infused mage’s effective caster level is now equal to his level –2 (minimum 1st level). The infused mage must be at least 10th level and have the Improved Eldritch Mutagen discovery to select this discovery.

Improved Eldritch Mutagen (Su): The infused mage’s eldritch mutagen grants him his third level bloodline power, in addition to his first level bloodline power. In addition, while his eldritch mutagen persists, the infused mage’s effective caster level is equal to his level –1 (minimum 1st level). The infused mage must be at least 4th level to select this discovery.

Bombs (Su): This is exactly like the alchemist ability of the same name, except that the infused mage deals 1d6 points of fire damage at 3rd level, and an additional 1d6 points of fire damage at 7th, 10th, 13th, 15th, and 19th level.

Infused Bombs (Su): At 6th level, an infused mage can choose one bloodline power gained from his eldritch mutagen that he can use to affect a single opponent. If the infused mage makes a successful bomb attack against an opponent, in addition to dealing his bomb damage, he can spend a swift action to deliver the effects of the chosen bloodline power to that opponent. Doing so provokes no attacks of opportunity. An infused mage’s eldritch mutagen must be in effect to use this ability. This ability replaces the discovery gained at 6th level.

Second Bloodline: At 11th level, an infused sorcerer may choose a second bloodline. He can choose to infuse his eldritch mutagen with the traits of this second bloodline or those of the bloodline he selected at 1st level. Only one bloodline can be infused within a single dose of eldritch mutagen. This ability replaces bomb 2d6, 4d6, 6d6, and 8d6, the discovery gained at 14th level, and grand discovery.



Table: Infused Mage

Class
Base
Fort 
Ref 
Will 

Extracts per Day
Level
Attack Bonus 
Save
Save
Save
Special
1st
2nd
3rd
4th
5th
6th
1st
+0
+2
+0
+2
Alchemy, brew potion, eldritch mutagen, throw anything
1





2nd
+1
+3
+0
+3
Discovery, poison resistance +2, poison use
2





3rd
+2
+3
+1
+3
Bomb 1d6, swift alchemy
3





4th
+3
+4
+1
+4
Discovery
3
1




5th
+3
+4
+1
+4
Poison resistance +4
4
2




6th
+4
+5
+2
+5
Infused bomb, swift poisoning
4
3




7th
+5
+5
+2
+5
Bomb 2d6
4
3
1



8th
+6/+1
+6
+2
+6
Discovery, poison resistance +6
4
4
2



9th
+6/+1
+6
+3
+6
Bomb 3d6
5
4
3



10th
+7/+2
+7
+3
+7
Discovery, poison immunity
5
4
3
1


11th
+8/+3
+7
+3
+7
Second bloodline
5
4
4
2


12th
+9/+4
+8
+4
+8
Discovery
5
5
4
3


13th
+9/+4
+8
+4
+8
Bomb 4d65
5
4
3
1

14th
+10/+5
+9
+4
+9
Persistent mutagen
5
5
4
4
2

15th
+11/+6/+1
+9
+5
+9
Bomb 5d6
5
5
5
4
3

16th
+12/+7/+2
+10
+5
+10
Discovery
5
5
5
4
3
1
17th
+12/+7/+2
+10
+5
+10

5
5
5
4
4
2
18th
+13/+8/+3
+11
+6
+11
Discovery, instant alchemy
5
5
5
5
4
3
19th
+14/+9/+4
+11
+6
+11
Bomb 6d65
5
5
5
5
4
20th
+15/+10/+5
+12
+6
+12
Grand discovery
5
5
5
5
5
5