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Blooded Tyrant (Antipaladin/Rogue)

Despots and invokers of vile powers, the blooded tyrant harnesses the energies of his innate bloodline and melds them with the dark blessings of his antipaladin training. This merging of both arcane and divine power allows the blooded tyrant to inflict his foes with cruelties that weaken their defenses, blunt their attacks, and hinder their magical capabilities. Many blooded tyrants proudly display their dark and fiendish ancestry. While the origin of their bloodlines can vary from that of creatures from far-flung planes, to those that stem from the strange or powerful races of their home world, blooded tyrants must sacrifice some of the dark blessings normally granted to an unholy champion to access the innate powers of their distant heritage. (Original Concept by Elghinn Lightbringer)

Primary Class: Antipaladin.
Secondary Class: Sorcerer.
Alignment: Any evil.
Hit Dice: d8.

Bonus Skills and Ranks: The blooded tyrant may select three sorcerer skills to add to his class skills in addition to the normal antipaladin class skills. The bloodfiend gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The blooded tyrant is proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium), but not with shields.

Spellcasting: A blooded tyrant casts divine spells drawn from the antipaladin spell list, and adds his bloodline spells to his spells list (see Bloodline). Through 3rd level, a blooded tyrant has no caster level. At 4th level and higher, his caster level is equal to his blooded tyrant level –3. The blooded tyrant gains bonus spells for a high Charisma score. This ability otherwise functions as and replaces the antipaladin’s spellcasting ability.

Bloodline: A blooded tyrant’s innate magical bloodline acts as a conduit for his dark god’s divine energy, enhancing his divine spellcasting abilities. The blooded tyrant may choose from any of the following sorcerer bloodlines or their associated mutated bloodlines: Aberrant, Abyssal, Anarchic, Brutal, Draconic, Elemental, Infernal, Linnorm, Pit-Touched, Primal, Protean*, Sanguine, Shadow, Umbral, Undead, or Warped. The blooded tyrant does not gain the associated bloodline arcana. This ability replaces aura of evil, aura of cowardice, aura of despair, and aura of sin. (*Advanced Players Guide, Ultimate Magic)

At 2nd level, a blooded tyrant gains his first bloodline power and each subsequent power every six levels thereafter, up to his fourth bloodline power at 20th level.

At 4th level, a blooded tyrant adds his 1st–level bloodline spell to his spell list, and each subsequent spell every three levels thereafter, up to his 4th–level bloodline spell at 13th level.

Cruelty (Su): At 3rd level, whenever a blooded tyrant could choose a cruelty, he may select one of the following new cruelties, using his innate magical abilities to reduce his enemy’s prowess in combat. The caster level for a new cruelty is equal to the blooded tyrant’s level.

At 3rd level, a blooded tyrant can select from the following new initial cruelties.
  • Feeble Fang: The target receives a –1 penalty with all natural attack or unarmed strike rolls for 1 round per level of the blooded tyrant.
  • Range Reduction: The range of any ranged weapon is reduced by 10 feet. In addition, the target receives a –1 penalty on attack rolls made with ranged weapons. This effect lasts for 1 round per level of the blooded tyrant.
  • Weakened Defense: The target receives a –2 penalty to its AC for 1 minute per level of the blooded tyrant.

At 6th level, a blooded tyrant adds the following new cruelties to the list of those that can be selected.
  • Cursed Weapon: The target’s manufactured weapons are cursed and receive a –2 penalty to all attack and damage rolls for 1 round per level of the blooded tyrant.
  • Divine Bewilderment: The target receives a –10 penalty to all Perception and Sense Motive checks for 1 minute per level of the blooded tyrant.
  • Light Blindness: The target suffers from light blindness for 1 minute per level of the blooded tyrant.

At 9th level, a blooded tyrant adds the following new cruelties to the list of those that can be selected.
  • Disrupt Spell: The target’s spellcasting is rendered ineffective through the blooded tyrant’s channeled magical power. The next spell the target casts that is of 3rd–level or less is expended without any effect. The spell must be cast before the target’s next turn, and cannot have a casting time longer than 1 full round. The blooded tyrant’s alignment and other restrictions to his spellcasting do not affect the target, nor does the blooded tyrant suffer any backlash from the target’s choice of spell.
  • Energy Susceptibility: The target becomes more susceptible to one type of energy (acid, cold, electricity, or fire) as chosen by the blooded tyrant for 1 minute per level of the blooded tyrant. The target takes an additional 1d6 points of energy damage from any attack that deals energy damage of that type.
  • Hinder: The target’s land speed decreases by 20 feet (10 feet if the target is wearing medium or heavy armor). This penalty stacks with any other penalties to the target's land speed, and lasts for 1 round per level of the blooded tyrant.

At 12th level, a blooded tyrant adds the following new cruelties to the list of those that can be selected.
  • Confusion: The target is confused for 1 round per level of the blooded tyrant.
  • Distracted Caster: The target receives a –4 penalty on all Concentration checks for 1 round per level of the blooded tyrant. This penalty increases to –6 at 15th level, and –8 at 18th level.
  • Reduced Resistance: The target receives a –4 bonus to all saves against spells and spell-like effects for 1 round per level of the blooded tyrant.

Smite Good (Su): This is exactly like the antipaladin’s ability of the same name, except that the blooded tyrant can smite good once per day at 1st level, and an additional time per day every six levels thereafter, to a maximum of 4 times per day.

Fiendfire Strike (Sp): At 4th level, as a standard action, a blooded tyrant can call upon his dark powers and call forth a column of raging, black and red fiendish fire that erupts from the ground to engulf his enemies. This fiendfire deals 1d6 points of damage at 4th level, and an additional 1d6 points of damage every four levels thereafter, to a maximum of 5d6 at 20th level. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks. The blooded tyrant can use this ability once per day and an additional time per day every six levels thereafter (10th and 16th level) to a maximum of three times per day. Fiendfire strike otherwise functions as flame strike, except that the column of flame only has a 5-foot radius, is 20 feet high, and has a range of 10 feet per blooded tyrant level. This ability replaces smite good 2/day, 4/day and 6/day.

Blooded Smite (Su): At 11th level, whenever a blooded tyrant casts a spell with a range of “touch” from the antipaladin spell list (including any bloodline spells), he can deliver the spell through any weapon he is wielding as part of a melee attack. This functions exactly like the magus’s spellstrike ability, except that he can only deliver this spell upon the current target of his smite good. This ability replaces aura of vengenace.

Fiendish Champion (Su): At 20th level, a blooded tyrant becomes a conduit for both his arcane energies and the dark power of his god. His DR increases to 10/good. In addition, the blooded tyrant can use one of the following two effects when using his smite good ability. Whenever the blooded tyrant uses smite good and successfully strikes a good outsider, the outsider is subject to banishment, as described in the antipaladin’s unholy champion ability.

Alternately, he can expend one use of his smite good to unleash a magical burst of energy that cause all good creatures in the affected area to be subject to an expend* spell. This effect only functions against good creatures.

In addition, the blooded tyrant gains his 5th–level bloodline spell. He can cast this spell as a spell-like ability once per day at a caster level equal to his blooded tyrant level. This ability replaces holy champion. (*Advanced Player’s Guide)


Table: Blooded Tyrant
Class
Attack
Fort
Ref
Will

Spells per Day
Level
Bonus
Save
Save
Save
Special
1st
2nd
3rd
4th
1st
+1
+2
+0
+2
Bloodline, detect good, smite good 1/day




2nd
+2
+3
+0
+3
Bloodline power, touch of corruption, unholy resilience




3rd
+3
+3
+1
+3
Cruelty, plague bringer




4th
+4
+4
+1
+4
Bloodline spell, channel negative energy, fiendfire strike 1/day
0



5th
+5
+4
+1
+4
Fiendish boon
1



6th
+6/+1
+5
+2
+5
Cruelty
1



7th
+7/+2
+5
+2
+5
Bloodline spell, smite good 2/day
1
0


8th
+8/+3
+6
+2
+6
Bloodline power
1
1


9th
+9/+4
+6
+3
+6
Cruelty
2
1


10th
+10/+5
+7
+3
+7
Bloodline spell, fiendfire strike 2/day
2
1
0

11th
+11/+6/+1
+7
+3
+7
Blooded smite
2
1
1

12th
+12/+7/+2
+8
+4
+8
Cruelty
2
2
1

13th
+13/+8/+3
+8
+4
+8
Bloodline spell, smite good 3/day
3
2
1
0
14th
+14/+9/+4
+9
+4
+9
Bloodline power
3
2
1
1
15th
+15/+10/+5
+9
+5
+9
Cruelty
3
2
2
1
16th
+16/+11/+6/+1
+10
+5
+10
Fiendfire strike 3/day
3
3
2
1
17th
+17/+12/+7/+2
+10
+5
+10
Aura of depravity
4
3
2
1
18th
+18/+13/+8/+3
+11
+6
+11
Cruelty
4
3
2
2
19th
+19/+14/+9/+4
+11
+6
+11
Smite good 4/day
4
3
3
2
20th
+20/+15/+10/+5
+12
+6
+12
Bloodline power, fiendish champion
4
4
3
3