![]() While arcanists are most often associated with personal power, there are relatively few that are touched by divine or infernal influences, but they do exist. Those who are touched by such influences are occasionally given guidance from their divine or infernal source, making them somewhat reminiscent of the oracles and witches of old. However, there are those who turn their back on such a responsibility, while others embrace it and make it their sole purpose in life. In either case, these patron mages wield powers that other arcanists are unable to obtain. (Original Concept by Shain Edge) Primary Class: Arcanist. Secondary Class: Cleric. Alignment: A patron mage's alignment must be within one step of her deity's, along either the
Hit Dice: d6. Bonus Skills and Ranks: The patron mage may select three cleric skills to add to her class skills in addition to the normal arcanist class skills. The patron mage gains a number of ranks at each level equal to 2 + Int modifier. Table: Patron Mage
Table: Patron Mage Spells Prepared
Weapon and Armor ProficiencyThe patron mage is proficient with all simple weapons, as well as the favored weapon of her deity. The patron mage is not proficient with any types of armor or shields. Armor interferes with the patron mage’s gestures, which can cause her spells with somatic components to fail.Cantrips (Sp)This is exactly like the arcanist ability of the same name, except that the patron mage can choose her 0-level spells from both the sorcerer/wizard spell list and the cleric/oracle spell list.Divine PatronageA patron mage is an arcanist touched by the gods and granted divine powers to serve on their behalf. The patron mage must choose a deity to worship. The patron mage’s alignment must be within one step of her chosen deity's, along either the law/chaos axis or the good/evil axis. The patron mage also begins play with a holy symbol (or unholy symbol ) at no cost. This symbol is made of wood or iron and is of masterwork quality, but is not constructed of any special material.DomainAt 1st level, a patron mage gains the cleric’s domain ability and selects one domain granted by her deity. She gains her first domain power at 1st level, and her second domain power at 7th level. The patron mage also adds her domain spells to her spell list. She adds her first domain spell at 1st level, and each subsequent spell at 4th level and every two levels thereafter. These spells are added at the appropriate spell levels. This ability replaces the arcanist exploits gained at 1st and 7th level, and consume spells.Spontaneous CastingAt 3rd level, a patron mage can spend 1 point from her arcane reservoir to channel stored spell energy into domain spells that she did not prepare ahead of time. The patron mage can “lose” any prepared spell that is not a cantrip in order to cast any domain spell of the same spell level or lower. This ability replaces the arcanist exploits gained at 3rd and 9th level.New Arcanist ExploitsThe following new arcanist exploit is restricted to the Patron Mage multiclass archetype.
New Greater Arcanist ExploitsThe following new greater arcanist exploit is restricted to the Patron Mage multiclass archetype.
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