Some men are called to great deeds, others share them. Bonded with and able to train and ride a powerful outsider or abomination, the abomination rider strikes fear into the hearts of his enemies. The powerful link forged between master and mount surpasses that usually exemplified by rider and beast–the abomination is uniquely gifted and keenly sensitive to the master’s thoughts and actions. As the bond grows, so too does the intuitive and organic synergy between master and mount. (Original Concept by OSW)
Primary Class: Cavalier.
Secondary Class: Summoner.
Hit Dice: d10.
Bonus Skills and Ranks: The abomination rider may select three summoner skills to add to his class skills in addition to the normal cavalier class skills. The abomination rider gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The abomination rider is proficient with all simple and martial weapons, with all types of armor, and with shields (except tower shields).
Abominable Mount (Su): An abomination rider begins play with the ability to summon to his side a powerful mount from another plane. This mount is exactly like the summoner’s eidolon, except that the abomination rider must choose an eidolon with the quadruped base form. While riding his mount, the abomination rider does not take an armor check penalty on Ride checks while riding his eidolon. Also, the eidolon is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. Wearing light armor no way interferes with the connection between master and mount, though the eidolon is still restricted from wearing medium or heavy armor. This supersedes the eidolon’s normal restriction for wearing armor. If the abomination rider is Medium size, his mount gains the Large evolution at 1st level as a permanent evolution, and its cost counts against his total evolution points. Thus, the abomination rider gains no additional evolution points until 3rd level, at which time he can spend the available 1 evolution point and any subsequent points gained from level advancement as he wishes. Small sized abomination riders cannot choose the Large evolution until 8th level, as normal. An abomination rider's eidolon does not gain the share spells special ability. In addition, the eidolon is treated as if it possessed the same teamwork feats as the abomination rider for the purpose of determining whether the abomination rider receives a bonus from his teamwork feats.This ability replaces mount and master tactician.
Life Link (Su): At 1st level, an abomination rider gains the summoner’s life link ability. This ability replaces tactician.
Order: This is exactly like the cavalier ability of the same name, except that the abomination rider can select the Order of the Abominable Horde. An abomination rider is restricted from selecting the Order of the Dragon or Order of the Lion.
Shield Ally (Ex): At 4th level, an abomination rider gains the summoner’s shield ally ability. This ability replaces expert trainer.
Master’s Vigil (Ex): At 5th level, the bond between the abomination rider and mount emboldens the eidolon. Whenever the abominable mount is in physical contact with its master, the eidolon gains a +2 morale bonus on saving throws against fear, and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. This ability replaces banner.
Bonus Feats: This is exactly like the cavalier’s ability of the same name, except that the abomination rider may also select any teamwork for which he qualifies.
Devoted Master (Ex): At 9th level, an abomination rider gains the summoner’s maker’s call ability. This ability replaces greater tactician.
Greater Master’s Vigil (Ex): At 14th level, whenever the abominable mount is in physical contact with its master, it gains a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, the abomination rider can spend a standard action to grant his abominable mount an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. The abomination can grant this additional saving throw once per day, plus an additional time per day every three levels after 14th. This ability replaces greater banner.
Table: Abomination Rider