Some knightly orders believe that the chivalric ideals are the nearest thing to a divine code of life, and that the gods themselves appreciate their cavaliers and paladins more than their clerics. In some cases, this may be true, but when need arises–such as when a rightful heir must be put on the throne, the church hierarchy has become corrupted, or a benevolent queen needs help in a holy crusade–a god can choose a particularly righteous cavalier and through divine investiture, bestow upon him sacred powers and prophetic fire and grant him the right to give divine orders to his brothers in arms and its flock of faithful on its behalf. This chosen one may be of noble birth or a peasant of humble upbringing with nothing of worth, but regardless of his circumstance, a prospective knight of grace will always find the path of chivalry and the perfect situation to be vetted by the gods. (Original Concept by Bardess)
Hit Dice: d10.
Bonus Skills and Ranks: The knight of grace selects three oracle skills to add to his class skills in addition to the normal cavalier class skills, one of which must be Spellcraft. The knight of grace gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The knight of grace is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower shields).
Mystery: At 1st level, a knight of grace gains the oracle’s mystery ability and selects a mystery of her choice. He adds his mystery skill to his list of class skill. If the knight of grace has this skill, he can choose a different skill instead.
At 5th level, a knight of grace adds his first mystery spell to his list of spells known, and each subsequent spell at 8th, 11th and 14th level, up to his fourth mystery spell. This ability and revelation replaces cavalier’s charge and bonus feats.
Oracle’s Curse: At 1st level, a knight of grace gains the oracle’s curse ability and must choose an oracle’s curse. He may choose any oracle’s curse that can be chosen by an oracle, including the new Visionary curse. The knight of grace gains his curse’s benefits at the indicated levels, unless the benefits add additional spells to his list of spells known. In such cases, he adds these spells to his list of spells known at 8th, 13th, and 18th level (instead of at 5th, 10th, and 15th level). Any spell normally granted at 10th level is added to his list of 3rd–level spells known, while a spell normally granted at 15th level is added to his list of 4th–level spells known, even if he can’t normally cast spells of that level. The knight of grace’s oracle level is equal to his knight of grace level for the purpose of determining the effects of the curse. This ability replaces expert trainer.
Order: The knight of grace may also select either the Order of the Moon or Order of the Serpent when choosing his order.
Revelation: At 3rd level, and again at 6th level and every six levels thereafter, a knight of grace selects one revelation from those granted by his mystery.
Spellcasting: Beginning at 4th level, a knight of grace gains the ability to cast a small number of divine spells which are drawn from the oracle spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a knight of grace must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a knight of grace’s spell is 10 + the spell’s level + the knight of grace’s Charisma modifier.
Like other spellcasters, a knight of grace can cast only a certain number of spells of each spell level per day. His daily allotment of spells is given on Table: Knight of Grace. When Table: Knight of Grace indicates that the knight of grace gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level. In addition, he receives bonus spells per day if she has a high Charisma score.
The knight of grace’s selection of spells is limited. At 4th level, a knight of grace knows two 1st-level spells of the knight of grace’s choice at 4th level, but does not does not automatically know “cure” or “inflict” spells as an oracle. A knight of grace gains more spells as he increases in level, as indicated on Table: Knight of Grace Spells Known. (Unlike spells per day, the number of spells a knight of grace knows is not affected by his Charisma score, but it’s affected by the bonus mystery spells he gains).
A knight of grace need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Through 3rd level, a knight of grace has no caster level. At 4th level and higher, his caster level is equal to his knight of grace level –3. This ability replaces tactician, greater tactician, and master tactician.
Rallying Prophecy (Su): At 5th level, a knight of grace can use his prophetic insights in battle to raise his allies’ morale. As long as the knight of grace is clearly visible and can be heard, all allies within 60 feet receive a +2 morale bonus to their AC and on all saving throws against negative emotion effects. This ability replaces banner.
Greater Rallying Prophecy (Su): At 14th level, the bonuses granted by the knight of grace’s rallying prophecy ability increase to +4. This ability replaces greater banner.
Champion of Devotion (Su): At 20th level, the knight of grace becomes the perfect vessel for the will of the god. His rallying prophecy ability has effect on all allies within 120 feet. In addition, he becomes immune to all fear and compulsion effects, and can cast geas/quest once per day as a spell–like ability. Alternatively, the knight of grace can spend his daily use of geas/quest to end a geas/quest cast by another as if using remove curse spell. This ability replaces supreme charge.
Table: Knight of Grace
Table: Knight of Grace Spells Known