Honorable and brave, the radiant knight combines the riding skills and knightly expertise of a cavalier with the righteous power and divine eminence of a paladin. By drawing upon the powers of his divine order, he increases his capacity to thwart evil, and further his cause. Whether challenging his enemies, charging onto the field of battle, smiting foes with his consecrated weapon, or riding forth to heal his comrades, the radiant knight is a champion of all that is good who defies all who oppose him in his divine calling.
Primary Class: Cavalier
Secondary Class: Paladin
Alignment: Any good
Hit Dice: d10
Bonus Skills and Ranks: The radiant knight may select three paladin skills to add to his class skills in addition to the normal cavalier class skills, and those he gains from his order. The radiant knight gains a number of ranks at each level equal to 4 + Int modifier.
Table: Radiant Knight
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+2||+0||+2||Aura of good, divine order, mount, smiting challenge 1/day|
|4th||+4||+4||+1||+4||Detect evil, smiting challenge 2/day|
|7th||+7/+2||+5||+2||+5||Smiting challenge 3/day|
|9th||+9/+4||+6||+3||+6||Aura of courage|
|10th||+10/+5||+7||+3||+7||Smiting challenge 4/day|
|11th||+11/+6/+1||+7||+3||+7||Celestial mount, mighty charge|
|12th||+12/+7/+2||+8||+4||+8||Bonus feat, demanding challenge|
|13th||+13/+8/+3||+8||+4||+8||Smiting challenge 5/day|
|16th||+16/+11/+6/+1||+10||+5||+10||Smiting challenge 6/day|
|17th||+17/+12/+7/+2||+10||+5||+10||Aura of righteousness|
|19th||+19/+14/+9/+4||+11||+6||+11||Smiting challenge 7/day|
The radiant knight is proficient with all simple and martial weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
A radiant knight must adhere to the paladin’s code of conduct, but applies it to his alignment accordingly.
1st level, a radiant knight gains the paladin’s aura of good ability. This ability replaces tactician.
At 1st level, a radiant knight must select one of the new Divine Orders. A divine order is similar to the order of a cavalier, but has a divine focus and is based on certain aspects of divine magic. This ability otherwise functions as and replaces order.
This is exactly like the cavalier’s challenge ability, except that if the target of the radiant knight’s challenge is evil, he also adds his Charisma modifier to all damage rolls made against the target of his challenge. If the target of his challenge is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to twice the radiant knight’s Charisma modifier. Regardless of the target, smiting challenge attacks automatically bypass any DR the evil creature might possess. Smiting challenge counts for feats with challenge or smite evil as a prerequisite. This ability otherwise functions as and replaces challenge.
At 3rd level, whenever the radiant knight makes a charge, he is bolstered by the power of his faith to make more devastating charge attacks while mounted. The radiant knight deals extra damage equal to his Charisma modifier on a charge while mounted. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances. In addition, the radiant knight does not suffer any penalty to his AC after making a charge attack while mounted. This ability replaces cavalier’s charge.
At 4th level, the radiant knight gains the paladin’s detect evil ability. This ability replaces expert trainer.
At 9th level, the radiant knight gains the paladin’s aura of courage ability. This ability replaces greater tactician.
At 11th level, the radiant knight’s mount gains the celestial template.
At 17th level, the radiant knight gains the paladin’s aura of righteousness ability. This ability replaces master tactician.
At 20th level, a radiant knight becomes a conduit for the power of his god. Whenever the cavalier makes a charge attack while mounted, he deals double the normal amount of damage (or triple if using a lance). If the target of his charge is an evil outsider, the outsider is also subject to banishment, using his radiant knight level as the caster level (his weapon and banner automatically count as objects that the subject hates). In addition, if the radiant knight confirms a critical hit on a charge attack while mounted, the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the radiant knight’s base attack bonus. This ability replaces supreme charge.