(Original Concept by Raiderrpg)
Primary Class: Cleric.
Secondary Class: Sorcerer.
Alignment: Any (see Pact).
Hit Dice: d8.
Bonus Skills and Ranks: The pactbound thaumatheurge may select three sorcerer skills to add to his class skills in addition to the normal cleric class skills. The pack master gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The pactbound thaumatheurge is proficient with all simple weapons, with light armor, but not with shields.
Diminished Spellcasting: A pactbound thaumatheurge casts divine spells which are drawn from the cleric spell list, and casts one fewer spell of each level than normal. He also adds his pact spells to his list. The pactbound thaumatheurge otherwise learns and casts spells as a cleric of the same level. The pactbound thaumatheurge gains bonus spells for a high Wisdom score.
Channel Energy (Su): This is exactly like the cleric ability of the same name, except that the pactbound thaumatheurge channels energy according to his pact.
Expert Channeler: At 1st level, a pactbound thaumatheurge can choose either Extra Channel or Selective Channeling as a bonus feat.
Pact: At 1st level, a pactbound thaumatheurge must select a pact that creates a bond between him and his benefactor. Each pact grants the pactbound thaumatheurge a number of powers, determines the type of energy he can channel, and requires him to adhere to a specific code of conduct, as described in the individual pact descriptions.
At 1st level, the pactbound thaumatheurge adds his Pact skill to his class list, and learns to channel energy associated to his pact. Additionally, he gains a pact power at the indicated levels as shown on Table: Pactbound Thaumatheurge.
At 2nd level, and every two levels thereafter, a pactbound thaumatheurge learns two additional spells, derived from his pact. These spells are in addition to the spells on the cleric spell list. These spells cannot be exchanged for different spells at higher levels.
The pactbound thaumatheurge may select from the Aberrant, Abyssal, Celestial, Elemental, Fey, Infernal, or Verdant pact (see Pacts below), but represent only some of the possible sources of power that a pactbound thaumatheurge can draw upon.
Spontaneous Casting: This is exactly like the cleric ability of the same name, except that the pactbound thaumatheurge can “lose” any prepared spell in order to cast any pact spell of the same spell level or lower.
Table: Pactbound Thaumatheurge