Under cover of night and shadow, these stalkers of nature’s foes train in the arts of magical subterfuge, stealth and assassination. Flanked by their loyal umbral pet and utilizing all the forces and forms of their beloved country, a mistborne guardian brooks no challenge to the supremacy of the wild and natural spaces. Finally, at the pinnacle of their training, the mistborne guardian may disappear completely from view and strike with deadly force. (Original Concept by Oceanshieldwolf)
Primary Class: Druid.
Secondary Class: Ninja.
Alignment: Any neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The mistborne guardian may select three ninja skills to add to her class skills in addition to the normal druid class skills. The mistborne guardian gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The mistborne guardian is proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, scimitar, shortbow, short sword, shuriken, siangham, and wakizashi. A mistborne guardian is proficient with light armor, but is prohibited from wearing metal armor and; thus, they may wear only padded or leather armor. A mistborne guardian is not proficient with shields. The mistborne guardian otherwise follows the armor and shield restrictions as described in the druid class entry.
Spellcasting: The mistborne guardian casts divine spells drawn from the mistborne guardian spell list. A mistborne guardian can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Mistborne Guardian. Through 3rd level, a mistborne guardian has no caster level. At 4th level and higher, her caster level is equal to her mistborne guardian level –3. A mistborne guardian otherwise learns, prepares, and casts spells as a druid. She also receives bonus spells per day if she has a high Wisdom score.
Ki Pool (Su): At 2nd level, a mistborne guardian gains the ninja’s ki pool ability. The number of points in the mistborne guardian’s ki pool is equal to 1/2 her mistborne guardian level + her Charisma modifier. This ability and sneak attack replace wild shape 1/day through to 8/day.
Sneak Attack: At 2nd level, a mistborne guardian gains the ninja’s sneak attack ability. This extra damage is 1d6 at 2nd level, and increases by 1d6 every four mistborne guardian levels thereafter.
Ninja Tricks: Starting at 3rd level, a mistborne guardian gains the ninja tricks ability. She gains one ninja trick at 3rd level and an additional ninja trick every 3 levels thereafter, to a maximum of six at 18th level. At 12th level, and every level a mistborne guardian could choose a ninja trick, she may choose a master trick instead.
Umbral Pet (Ex): At 4th level, a mistborne guardian gains a faithful animal companion to aid her in tracking and thwarting nature’s foes. The mistborne guardian may select from any Small or Medium animal listed in the animal companion section of the Druid entry, or from those listed in the Familiars section of the Wizard entry. A mistborne guardian prefers animals of a stealthy nature, such as cats, foxes, or hawks, but should select one appropriate to his general terrain. This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except for the changes described in the Umbral Pet entry. The mistborne guardian’s effective druid level is equal to her mistborne guardian level –3. This ability and uncanny dodge replace nature bond.
Arboreal Affinity (Ex): At 5th level, a mistborne guardian gains an attunement and resistance to plant-related spells and effects. This ability is exactly like the druid’s resist nature’s lure ability, except that it provides no bonus to saves against the spell-like and supernatural abilities of fey. This ability otherwise functions as and replaces resist nature’s lure.
Uncanny Dodge (Ex): At 5th level, a mistborne guardian gains the ninja’s uncanny dodge ability.
Light Steps (Ex): At 7th level, a mistborne guardian gains the ninja’s light steps ability. This ability replaces woodland stride.
Chameleon (Ex): At 15th level, a mistborne guardian can blend in to her surroundings, even if there is little available cover. This ability functions like the ranger’s camouflage ability. This ability replaces timeless body.
Master of the Mists (Su): At 20th level, a mistborne guardian can, as a standard action, become insubstantial and translucent form for a number of minutes equal to her mistborne guardian level + her Charisma modifier. These minutes do not need to be consecutive. This form functions exactly like gaseous form, except that she can Fly at a speed of 20 feet. If the mistborne guardian is in contact with her umbral pet when she activates this ability, it is considered to be part of her gear. Using this ability consumes 3 ki points from her ki pool.
In addition, a mistborne guardian can, as a swift action, release a cloud of hazy vapor. This cloud functions exactly like obscuring mist, but only one such cloud can be in existence at a time. The mistborne guardian can end this obscuring mist effect as a free action, or it can be dissipated through natural means such as wind. If the mistborne guardian enters magical or natural fog or haze-like effect while insubstantial, including her own obscuring mist, she is considered to be invisible as the greater invisibility spell, and cannot be detected by any means, not even invisibility purge, see invisibility, and true seeing can reveal her. The mistborne guardian’s vision is unhindered by any fog or haze while she is in her gaseous form. This ability replaces wild shape at will.
MISTBORNE GUARDIAN SPELL LIST
A mistborne guardian gains access to the following spells.
1st-Level Mistborne Guardian Spells–air bubble†, alarm, aspect of the falcon*, calm animals, charm animal, cloak of shade*, detect aberration*, endure elements, entangle, faerie fire, feather fall, feather step*, hide from animals, illusion of calm†, jump, keen senses, longstrider, obscuring mist, pass without trace, speak with animals, vanish*.
2nd-Level Mistborne Guardian Spells–aspect of the bear*, barkskin, blur, cat’s grace, certain grip†, darkness, darkvision, dust of twilight*, eagle eye*, elemental speech*, fog cloud, forest friend†, invisibility, natural rhythm*, reduce animal, spider climb, treeshape, warp wood, wilderness soldiers†, wood shape.
3rd-Level Mistborne Guardian Spells–badger’s ferocity‡, blink, burst of nettles, cloak of wind*, companion mind link†, displacement, dominate animal, gaseous form, invisibility sphere, lily pad stride*, nondetection, protection from energy, resinous skin†, snare, speak with plants, spike growth, spit venom‡, stone shape, water breathing, wind wall.
4th-Level Mistborne Guardian Spells–antiplant shell, arboreal hammer‡, aspect of the stag*, atavism*, blight, command plants, echolocation‡, freedom of movement, greater darkvision‡, greater invisibility, grove of respite*, life bubble*, river of wind*, shadow step‡, spike stones, thorny body*. (*Advanced Player’s Guide, ‡Ultimate Magic, †Ultimate Combat)
Table: Mistborne Guardian