Diverse combat experience and the ability to rage are the hallmarks of the unconquerable fury. A superior utility warrior than other fighters, the unconquerable fury is quick and deadly, and trained is wider variety of weapons. A high resistance to enchantments guards against the possibility of being forced to act against his will, while his inner fury grants him greater strength and stamina during battle at a moment's notice. Typically feared by the general population, unconquerable furies are highly sought after as bodyguards, mercenaries, or special operations, all of which they are suitable to perform. (Original Concept by Elghinn Lightbringer)
Primary Class: Fighter.
Secondary Class: Barbarian.
Hit Dice: d10.
Bonus Skills and Ranks: The unconquerable fury may select three barbarian skills to add to his class skills in addition to the normal fighter class skills. The unconquerable fury gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The unconquerable fury is proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except for tower shields).
Bonus Feat: This is exactly like the fighter ability of the same name, except that the unconquerable fury gains a bonus feat at 1st level and again at 6th level and every six levels thereafter.
Fast Movement (Ex): At 2nd level, the unconquerable fury gains the barbarian’s fast movement ability. This ability replaces bonus feat at 2nd level.
Rage (Ex): At 2nd level, the unconquerable fury gains the barbarian’s rage ability. This ability replaces bravery.
Rage Power (Ex): At 4th level and every four levels thereafter, the unconquerable fury may select a barbarian rage power for which he qualifies. This ability replaces bonus feat at 6th, 10th, 12th, and 18th level.
Resist Charms (Ex): At 4th level, an unconquerable fury gains a +2 bonus on all saving throws against charm spells and effects. This bonus increases to +4 at 7th level, and then again to +6 at 10th level. At 15th level, an unconquerable fury becomes completely immune to charm spells and effects. This ability replaces armor training 2 and armor mastery.
Focused Weapon Training (Ex): An unconquerable fury becomes well trained in a few specific weapons of his choice. At 5th level, whenever an unconquerable fury could select a single weapon group for his weapon training ability, he can select any four weapons of his choice that he is already proficient with (crossbow, great club, longsword, and lance, or dagger, falchion, heavy mace, and longbow, etc.). Whenever he attacks with one of these weapons, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th, 13th, and 17th), an unconquerable fury selects two additional weapons in which he becomes further trained. He gains a +1 bonus on attack and damage rolls when using these two weapons. In addition, the bonuses granted to previous weapons increase by +1 each. For example, when an unconquerable fury reaches 9th level, he receives a +1 bonus on attack and damage rolls with the two weapons selected at 9th level, and a +2 bonus on attack and damage rolls with the four weapons selected at 5th level. Bonuses granted to one weapon do not stack with those of a similar weapon (such as longsword and shortsword).
An unconquerable fury also adds this bonus to any combat maneuver checks made with these weapons. This bonus also applies to the unconquerable fury's Combat Maneuver Defense when defending against disarm and sunder attempts made against the same weapons. This ability otherwise functions as and replaces weapon training.
Reliable Strike (Ex): At 8th level, an unconquerable fury may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He must accept the second roll even if it is worse. He can use this ability once per day at 8th level, plus one additional time per day for every five levels beyond 8th. This ability replaces bonus feat at 8th level.
Deadly Critical (Ex): At 14th level, when an unconquerable fury confirms a critical hit with his chosen weapon, he can increase the weapon’s damage multiplier by +1 as an immediate action. He can use this ability once per day at 14th level, plus one additional time per day for every three levels above 14th. This ability replaces bonus feat at 14th level.
Racial Favored Weapons: The following favored weapon lists complement the unconquerable fury according to race.
Dwarf: battleaxe, dwarven urgrosh, dwarven waraxe, gauntlet, heavy crossbow, heavy shield, heavy pick, light pick, punch dagger, spiked armor, spiked gauntlet, spiked shield, throwing axe, warhammer.
Elf: composite longbow, elven curved blade, longbow, longsword, rapier, scimitar.
Gnome: dagger, gnome hooked hammer, launching crossbow, light mace, light pick.
Halfling: composite shortbow, dagger, dart, halfling sling staff, light hammer, light mace, quarterstaff, shortbow, shortspear, shortsword, sling.
Half-Orc: bastard sword, boar spear, dire flail, falchion, flail, glaive, greataxe, greatclub, greatsword, halberd, heavy flail, longspear, morning star, orc double axe, shortspear, spear.
Table: Unconquerable Fury