The monk’s search for self–perfection takes many forms. For some, this implies a desire to become living embodiments of speed, like lightning on the battlefield, striking at enemies before they can react or see the attack coming. These individuals sacrifice physical strength and endurance and renounce their oath of self–discipline to tap into arcane magic and enhance their mobility with all existing means. It is these who become velocity masters. (Original Concept by Bardess) Primary Class: Monk. Secondary Class: Magus. Alignment: Any. Hit Dice: d8. Bonus Skills and Ranks: The velocity master selects three magus skills to add to his class skills in addition to the normal monk class skills, one of which must be Spellcraft (Int). The velocity master gains a number of ranks at each level equal to 4 + Int modifier. Weapon and Armor Proficiency: The velocity master is proficient with all simple and martial weapons, plus the kama, nunchaku, sai, shuriken, siangham, and temple sword. A velocity master is also proficient with light armor. She can use spell-related ki powers while wearing light armor without incurring the normal arcane spell failure chance. When wearing medium armor, light armor, armor, using a shield, or carrying a medium or heavy load, a velocity master loses his AC bonus, as well as his fast movement and flurry of blows abilities. Like any other arcane spellcaster, a velocity master wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell-related ki power in question has a somatic component. A multiclass velocity masterstill incurs the normal arcane spell failure chance for arcane spells received from other classes. Arcane Ki Pool (Su): At 1st level, a the velocity master gains a reservoir of mystical arcane energy that he can draw upon to fuel his ki powers, enhance his weapon or unarmed attacks, and use spell-like abilities. This arcane ki pool has a number of points equal to 1/2 his velocity master level (minimum 1) + his Wisdom modifier. By spending 1 point from his ki pool, a velocity master can do one of the following:
At 1st level, a velocity master can expend 1 point from his arcane ki pool as a swift action to grant his unarmed strikes or any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the velocity master uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the velocity master. A velocity master can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends. The arcane ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. This ability modifies ki pool. This ability replaces stunning fist and ki pool. Arcane Ki Powers: At the indicated levels, a velocity master chooses an arcane ki power. Arcane ki powers are abilities that draw on the power of a velocity master’s arcane ki, enhancing his mobility and physical prowess. At 16th level or higher, a velocity master may select the following new ability as a ki power.
Arcane ki powers are divided into five categories: feats, magus abilities, magus arcana, monk abilities, and spells.
The saving throw against a velocity master’s ki power, if any, is equal to 10 + 1/2 the velocity master’s level + the velocity master’s Wisdom bonus. This ability replaces all bonus feats, still mind, slow fall, maneuver training, high jump, purity of body, abundant step, quivering palm, timeless body, and tongue of the sun and the moon. Mystic Knowledge Pool (Su): At 7th level, when a velocity master replenishes his arcane ki pool spells, he can decide to expend 1 or more arcane ki points, up to his Wisdom bonus. He can choose any combination of arcane ki powers up to that cost, and treat them as if they were on his list of possessed arcane ki powers for that day. He loses these temporary arcane ki powers the next time he replenishes his arcane ki pool. This replaces wholeness of body. Unstoppable Body (Su): At 11th level, a velocity master gains immunity to slowing effects of all kinds. This replaces diamond body. Unconquerable Body (Su): At 15th level, all effects from any source that enhance a velocity master’s movement stack. This replaces diamond soul. Greater Arcane Ki Pool (Su): At 19th level, the velocity master’s arcane ki pool is now equal to his velocity master level + his Wisdom modifier. This ability replaces empty body. Time Warp (Su): At 20th level, the velocity master achieves the quintessence of movement. He gains a +2 bonus on Dexterity and can always move up to his speed in a round as an immediate in addition to any other movement. In addition, the velocity master can cast time stop as a spell–like ability, spending all his remaining arcane ki points (minimum 10 points). Table: Velocity Master
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