The Horde

A righteous sentinels who makes a covenant against the horde pledges to battle the hordes of orcs and goblinoids that ravage the countryside and claws at the very pillars of society. As such, many righteous sentinels who take make this covenant expect to fight many creatures at once, and develop special abilities to deal with these numbers.

Skills: The righteous sentinel with the covenant against the horde adds Knowledge (nature) (Int) to his list of class skills. In addition, whenever a righteous sentinel with a covenant against the horde uses Knowledge (nature) to identify or gain information about creatures of the horde, he receives a bonus on the check equal to 1/2 his righteous sentinel level (minimum +1).

Covenant Powers: A righteous sentinel with the covenant against the horde gains the following abilities as he increases in level.

Darkvision (Ex): At 2nd level, a righteous sentinel gains darkvision up to 60 feet. If the righteous sentinel already has darkvision, his darkvision increases by 30 feet.

Hordebreaker (Su): At 8th level, the righteous sentinel may make a number of attacks of opportunity per round equal to his Charisma bonus against creatures of the horde. When the righteous sentinel hits an evil humanoid of the hordes with an attack of opportunity, he deals an additional 1d6 points of damage. This increase stacks with similar increases from other sources such as Combat Reflexes.

Resounding Burst (Su): At 14th level, as a standard action, the righteous sentinel can unleash a tremendous cacophony of sound in a 30-foot burst. Any evil humanoids of the hordes caught within the cone take 5d6 points of sonic damage, are stunned for 1 round, and are deafened for 2d6 rounds. A creature caught within the burst can make a Fortitude save (DC 10 + 1/2 the righteous sentinel’s level + the righteous sentinel’s Charisma modifier) for half damage and to negate the stunning and deafening effects. A righteous sentinel can use this ability a number of times per day equal to 3 + his Charisma modifier.

Defy the Horde (Su): At 20th level, a righteous sentinel gains DR 5/– against any attacks made against him by any orc or goblinoid race. In addition, the righteous sentinel gains a +5 bonus to all damage rolls and checks made to confirm critical hits against the races of the horde.

Righteous Bond: The righteous sentinel can add the allying*, axiomatic, brilliant energy, corrosive*, corrosive burst*, defending, flaming, flaming burst, holy, huntsman*, keen, shock, shocking burst, and speed special weapon properties to his bonded weapon. Alternately, the righteous sentinel adds the resolute template to his bonded companion at 11th level. (*Advanced Player’s Guide)

Covenant Spells: The righteous sentinel adds the following spells to his spell list: 1st level–grace*, mirror strike, rally point*, tactical acumen†; 2nd level–forbid action, litany of defense, protection from arrows, righteous vigor*; 3rd level–deadly juggernaut, heroic fortune*, heroism, magic circle against evil; 4th level–blaze of glory*, forbid action (greater), holy sword, sirocco*. (*Advanced Player’s Guide, ‡Ultimate Magic, †Ultimate Combat)

Code of Conduct: Always heed the call of a community in danger from the horde races. Stand vigilant at the line of battle, defend settlements with all his might, and be the last to retreat.