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Heka Magi (Wizard/Witch)

Over millennia, many avenues of arcane might and eldritch power have been traveled, sought for, and battled over. To transcend the mortal limitations of these various paths some turn to undeath, divine grace, or even demonic pacts, while others choose to do so in their own right by calling upon mighty powers without bending the knee to patrons or gods. These few follow the way of heka, a path of godhood through arcane means as opposed to the divine. The arcane secrets they discover transcend the understanding of mortal minds. No singular arcane power is beyond them, for they wrest power from the eldritch spectrum itself, risking both mind and soul to do so. (Original Concept by Raiderrpg)

Primary Class: Wizard.
Secondary Class: Witch.
Alignment: Any.
Hit Dice: d6.

Bonus Skills and Ranks: The heka magi adds the Heal, Intimidate, and Use Magical Device class skills from the witch class to the normal wizard class skills. The heka magi gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The heka magi is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a heka magi's movements, which can cause her spells with somatic components to fail.

Spellcasting: A heka magi casts arcane spells drawn from the wizard spell list. Like other spellcasters a heka magi can cast only a certain number of spells of each spell level per day. Her daily allotment of spells is given on Table: Heka Magi. She also receives bonus spells per day if she has a high Intelligence score. A heka magi otherwise prepares spells as a wizard equal to her heka magi level.

Bonded Spellbook (Sp): A heka magi begins play with a bonded item at no cost. This object is always the heka magi’s spellbook and is of masterwork quality. If a heka magi attempts to cast a spell (including heka spells) or perform any form of heka (including using hexes, adding metamagic feats to her heka spells, etc.) without her spellbook in hand (open and ready to read), she must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level (if any).

A bonded spellbook can be used once per day to cast any one spell that the heka magi has in her spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the heka magi, including casting time, duration, and other effects dependent on the heka magi's level. This spell cannot be modified by metamagic feats or other abilities. The bonded spellbook cannot be used to cast spells from the heka magi’s opposition schools (see heka below).

A heka magi can add additional magic abilities to her bonded spellbook as if she has the required Item Creation feat (see Craft Wondrous Item feat) and if she meets the level prerequisites of the feat. The magic properties of a bonded spellbook, including any magic abilities added to the spellbook, only function for the heka magi who owns it. If a bonded spellbook’s owner dies, or the spellbook is replaced, the spellbook reverts to being an ordinary masterwork spellbook.

If a bonded spellbook is damaged, it is restored to full hit points the next time the heka magi prepares her spells. If the bonded spellbook is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 100 gp per heka magi level plus the cost of the masterwork item. This ritual takes 8 hours to complete. A heka magi may also copy her heka spells into her new bonded spellbook from memory as part of this ritual, but increases the time to complete the ritual to 24 hours. A bonded spellbook replaced in this way do not possess any of the additional enchantments of the previous bonded item. A heka magi can designate an existing magic spellbook as her bonded spellbook. This functions in the same way as replacing a lost or destroyed bonded item except that the new magic spellbook retains its abilities while gaining the benefits and drawbacks of becoming a bonded item. This ability otherwise functions as and replaces arcane bond.

Spellbook Master: A heka magi has studied magical writings and methods in ways that would make the mightiest archmage warble in insanity. The unusual benefits of crossing the eldritch knowledge of wizards and the formidable mysteries of witchcraft allows her to write spells into a single page of a spellbook, no matter their level or school (including opposition schools), and to utilize their spellbook with heka. This ability replaces Scribe Scroll.

Heka (Ex): Beginning at 1st level, a heka magi utlizes heka, an ancient art that has allowed spellcasters over the millenia to attain near-transcendence in her arcane power. However, the intense study of the heka magi slows her study of other schools of magic and must select the Evocation school and one other school as her opposition schools. In addition, she may use her Intelligence modifier in place of her Charisma modifier for any Use Magic Device skill checks on items utilizing arcane spells.

At 1st level and every even level thereafter, a heka magi may select a single witch’s hex, and use it as a witch equal to her heka magi level. Alternatively, a heka magi may select a single spell in her spell book. Each time a heka magi chooses a spell from her spellbook, she can, from that point on, prepare that spell without referring to her spellbook. She also gains a +1 bonus to her caster level whenever she casts that spell. In addition, a heka magi can spontaneously cast any spell she has chosen for heka by sacrificing 1 hit point per level of the spell, and a single spell of the same level or higher from their prepared spells.

A heka magi cannot select the same spell multiple times as a heka spell. All heka, including hexes or spells, are recorded in the heka magi’s spellbook. This ability replaces arcane school and bonus feats.

Major Heka: At 10th level, whenever a heka magi could select a hex, she can choose a major hex instead. In addition, the effective caster level for any spell selected for heka increases to +2.

Grand Heka: At 18th level, whenever a heka magi could select a hex, she can choose a grand hex instead. In addition, a heka magi can enhance a single spell she’s chosen for her heka with a metamagic feat that she possesses once per day. At 20th level, she may enhance her heka spells with a metamgic feat twice per day.


Table: Heka Magi
Class
Base
Fort
Ref
Will

Spells per Day
Level
Attack Bonus
Save
Save
Save
Special
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+0
+0
+0
+2
Bonded spellbook, cantrips, heka, spellbook master
3
1








2nd
+1
+0
+0
+3
Heka
4
2








3rd
+1
+1
+1
+3

4
2
1







4th
+2
+1
+1
+4
Heka
4
3
2
1






5th
+2
+1
+1
+4

4
3
2
2






6th
+3
+2
+2
+5
Heka
4
3
3
2






7th
+3
+2
+2
+5

4
4
3
3
1





8th
+4
+2
+2
+6
Heka
4
4
3
3
2





9th
+4
+3
+3
+6

4
4
4
3
2
1




10th
+5
+3
+3
+7
Heka, major meka
4
4
4
4
3
2




11th
+5
+3
+3
+7

4
4
4
4
3
2
1



12th
+6/+1
+4
+4
+8
Heka
4
4
4
4
3
3
2



13th
+6/+1
+4
+4
+8

4
4
4
4
4
3
2
1


14th
+7/+2
+4
+4
+9
Heka
4
4
4
4
4
3
3
2


15th
+7/+2
+5
+5
+9

4
4
4
4
4
4
3
2
1

16th
+8/+3
+5
+5
+10
Heka
4
4
4
4
4
4
3
3
2

17th
+8/+3
+5
+5
+10

4
4
4
4
4
4
4
3
2
1
18th
+9/+4
+6
+6
+11
Heka, grand heka
4
4
4
4
4
4
4
3
3
2
19th
+9/+4
+6
+6
+11

4
4
4
4
4
4
4
4
3
3
20th
+10/+5
+6
+6
+12
Heka
4
4
4
4
4
4
4
4
4
4