Gur-Khazad, The Great Cleaver

Slot none; Aura strong evocation and transmutaiton; CL 18th; Weight 12 lbs.

DESCRIPTION

Once wielded by a dwarven king from at time of war long ago, Gur-Khazad, The Great Cleaver was painstakingly forged by dwarven smiths from dwarven blue steel over a full year. Once completed, it was heavily enchanted by high clerics of both Orin Stoneforger and Varu Hammerhaft to defeat the Great Orcish Horde of Zhulgak the Destroyer. Gur-Khazad is a +5 defiant impervious keen goblinoid bane greataxe, forged with the soul purpose of slaying those of the goblinoid races, but more specifically those of orcish blood.  

POWERS

Gur-Khazad's true purpose is to defeat foes of the goblin race, but more specifically orcs and those that share their blood. Against all goblinoid races (goblins, hobgoblins, etc.), Gur-Khazad functions as a bane weapon (+2 better enhancement bonus, +2d6 extra damage), but when wielded by a dwarf and used against creatures of orcish blood (orcs, half orcs, and orogs), the weapon’s enhancement bonus is +4 better than its actual bonus, and deals an extra 4d6 points of damage against such foes. 

The wielder of Gur-Khazad can use the following spell-like abilities. 
  • At will–detect metal, detect secret doors 
  • 3/daystomp, stone call, stoneshape
  • 1/day–divine power, stoneskin
Gur-Khazad also functions as bastion boots and boots of the vengeful behir.  

SPECIAL ABILITIES

Acid Resistance (Ex) While held, the wielder gains resist acid 10. This resistance increases to 20 if the wielders is 12th level or Hit Dice, and 
   to 30 if 18th level or Hit Dice.
Artificer’s Touch (Sp) The wielder can cast mending at will, using his character level or Hit Dice as the caster level to repair damaged 
   objects. In addition, he can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and 
   constructs take 1d6 points of damage +1 for every two character levels or Hit Dice he possesses. This attack bypasses an amount of 
   damage reduction and hardness equal to the wielder's character level or Hit Dice. The wielder can use this ability 3 times per day.