Scepter of the Queen Sovereign

Slot none; Aura strong enchantmentCL 17th; Weight 8 lbs. 

DESCRIPTION

This +4 courageous holy impact valiant adamantine heavy mace is an heirloom of the royal family of Ara. Crafted some 200 years ago, the Scepter of the Queen Sovereign was forged by a powerful artificer and family member, and became a treasured part of the royal family's regalia. Made entirely of adamantine, the haft is bound in the hide of a gold dragon who allied with the royal family and offered a portion of his skin for its construction. The gold plated head of the scepter has seven fins in the formation of an elongated kite, with the crest of the Royal House of Ara embossed upon the tip and pommel. The surface of the mace is also etched in gold with symbols of divine healing and power.

POWERS

Forged to serve as the scepter of the reigning Queen Sovereign of Ara in her role as High Priestess of Sosa, the mace grants the wielder the following healing and protective spell-like abilities.
  • At Willdeathwatch, detect evil.
  • 3/day–aid, bless army, cure light wounds (mass), shield of faith.
  • 1/day–cure critical wounds (mass), holy smite. 
In addition, when wielded, the scepter continually allows the wielder to heal 1 point of damage per round and an equal amount of nonlethal damage, and the wielder is also immune to bleed damage.  

SPECIAL ABILITIES

Heart of the Miraculous Healer (Sp or Su): The wielder gains access to a number of domain powers associated to Sosa, the Goddess of 
   Healing and Miracles. At the beginning of each day, the wielder may select two of the following domain powers, retaining access to them 
   until he rests for the day. When using these domain powers, the wielder's equivalent cleric level is equal to his level. 
  • Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (Luck Domain)
  • Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat. (Healing Domain)
  • Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (Healing Domain)
  • Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (Good Domain)
  • Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th. (Community Domain)
   In addition, if the wielder is a divine spellcaster, the wielder gains access to the domain spells related to his chosen domain powers. These 
   spells are considered part of his spell list while the powers are in effect, but does not gain an additional domain spell slot. The wielder must
   have access to the level of spell or he cannot cast it. 

DESTRUCTION

Unknown at this time.

HISTORY

Lost for over a century,every ruler of the Sovereign Nation of Ara has searched for the Scepter of the Sovereign Queen ever since its disappearance. Surprisingly, it was rediscovered in an ancient and powerfully enchanted vault with a number of other artifacts by the heroes of the Off-Worlder War; Odorian Lightbringer, Wu Yan Ravenhill, Aragast Anadriel, and Blackroot Brambleburr. At the time, they were also accompanied by Sir Duncan Ironhold, an envoy of the Sovereign Queen of Ara, and his oathbound companion Lonell, a greater catfolk alchemist. Upon realizing what the item was, the scepter was presented to Sir Duncan Ironhold by the heroes who returned it to the possession of his Queen. Because of this simple act, an alliance treaty between the Great Empire of Bloodstone and the Sovereign Nation of Ara was established, and the Queen Sovereign of Ara sent an army to support the Empire during the Off-Worlder War. The Scepter of the Sovereign Queen remains in the ruling family's possession to this day, while the United Mithrin Republic continues to maintain the alliance established by the former Great Empire of Bloodstone.