Infusion Jar

Aura moderate transmutation; CL 9th
Slot —; Price 18,000 gp; Weight 1/2 lb.

Description
This enchanted container is large enough to hold 1 dose of an alchemical substance that normally becomes unstable, or is rendered inert once the allotted time has passed or once a second dose of same substance is created. Such substances include extracts and mutagens created by an alchemist, or any multiclass archetype that can create a similar alchemical substance, such as the oils of an Alchemical Blade, the war paint of a Tribal Champion, or the blood venom of a Venom Blade.

If any extract or similar substance (blood venom, oils, war paint, etc.) is placed in the container it continues to persist until used, even after it has left its creator’s possession (see the Infusion discovery). It also continues to occupy one of the creator’s daily extract or equivalent creation slots. If any mutagen is placed in the container it continues to persist until used, and is not rendered inert if the creator creates another mutagen (see the Infuse Mutagen discovery). This continues to prevent the creator from gaining the effects of multiple mutagens.

Although this item is described as a jar, it can take the form of a vial, bottle, flask, or any other similar container of equal capacity.

Construction Requirements
Craft Wondrous Item; Cost 9,000 gp