War Ram, Dwarven (CR 2)

This shaggy, grey-and-white-furred ram has formidable heavy horns tipped in iron that curl backwards from its forehead. 

XP 600
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7


AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 41 (4d8+20 plus 4)
Fort +9, Ref +6, Will +3


Speed 50 ft.
Melee gore +8 (1d8+3)
Special Attack powerful charge (2d6+3)
Space 5 ft., Reach 5 ft.


Str 20, Dex 15, Con 20, Int 1, Wis 14, Cha 7
Base Atk +3; CMB +9; CMD 21 (25 vs. trip)
Feats Skill Focus (Perception), Toughness
Skills Acrobatics +7 (+15 jumping), Climb +11 (+15 in mountains), Perception +9; Racial Modifiers +8 Acrobatics when jumping, +4 Climb 
   when climbing mountain terrain


Defensive Training

Dwarven war rams gain a +4 dodge bonus to AC against monsters of the giant subtype.


Dwarven war rams gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.


Dwarven war rams gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. 

Carrying Capacity  

A light load for a dwarven war rams is up to 200 pounds; a medium load, 201-400 pounds; a heavy load, 401-600 pounds. A dwarven war ram can drag 3,000 pounds. 


Environment temperate hills and mountains
Organization solitary, pair, or herd (3-18)
Treasure none

Dwarven war rams are mountain-dwelling herd animals noted for their prominent horns. These rams are larger than normal rams and typically stand about 4 feet tall, are 6 feet long, and weigh up to 500 pounds. You can create stats for smaller dwarven war rams by applying the young creature template to a dwarven war ram. Dwarven war rams are the majestic lords of their mountain domain, and tolerate not incursion by predators or enemies alike.