Monarch Faerie Dragon, Adult (CR 5)

A pair of brightly colored butterfly wings sprouts from the back of this miniature dragon. 

XP 1,600
CG Small dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 20, touch 13, flat-footed 17 (+2 Dex, +1 dodge, +6 natural, +1 size)
hp 45 (6d12+6)
Fort +7, Ref +7, Will +8
DR 5/cold iron; Immune paralysis, sleep; SR 15

OFFENSE

Speed 20 ft., fly 80 ft. (good), swim 30 ft.
Melee bite +7 (1d4+1)
Space 5 ft., Reach 5 ft.
Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 14 negates, usable every 1d4 rounds)
Spell-Like Abilities (CL 5th; concentration +9)
   At-will reduce person (self only)
   3/day greater invisibility (self only)
Spells Known (CL 5th; concentration +9)
   2nd (5/day) daze monster (DC 16), haunting mists (DC 16)
   1st (7/day) grease (DC 15), obscuring mist, silent image (DC 15), sleep (DC 15)
   0 (at will) dancing lights, detect magic, flare (DC 14), ghost sound (DC 14), mage hand, open/close

STATISTICS

Str 13, Dex 15, Con 13, Int 18, Wis 16, Cha 18
Base Atk +6; CMB +6; CMD 18 (22 vs. trip)
Feats Acrobatic, Dodge, Improved Initiative
Skills Acrobatics +10 (+0 when jumping), Bluff +13, Diplomacy +13, Fly +25, Knowledge (nature) +10, Perception +12, Sense Motive +12, 
   Stealth +15, Swim +18, Use Magic Device +12
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.

SPECIAL ABILITIES

Breath Weapon 10-foot cone, euphoria for 1d6 rounds, DC 14 Fort negates. Creatures affected by euphoria are staggered, sickened, and 
   immune to fear effects for the duration. An adult monarch faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is 
   Constitution-based.
Change Shape (Su) An adult or older monarch faerie dragon can take any animal or humanoid form 3/day as if using polymorph
Spells An adult monarch faerie dragon casts spells as a 7th-level sorcerer.
Woodland Stride (Ex) An adult monarch faerie dragon may move through any sort of undergrowth (such as natural thorns, briars, 
overgrown
   areas, and similar terrain) at its normal speed and without taking damage or suffering any other impairment. Thorns, briars, and 
   overgrown areas that have been magically manipulated to impede motion, however, still affect it. 

ECOLOGY

Environment temperate and warm forests
Organization solitary or clan (2-8)
Treasure standard