(Planar) Adamantine

The dragon is covered in tiny gleaming scales like silvery-black metal coated in diamonds, while sweeping horns fan back from the dragon's snout, forming a radiant, crown-like crest. 

ADAMANTINE DRAGON
NG dragon (extraplanar, good)

BASE STATISTICS

CR 8; Size Small; Hit Dice 9d12
Speed 60 ft.
Natural Armor +8; Breath Weapon line, 2d10 fire
Str 19, Dex 14, Con 15, Int 14, Wis 15, Cha 14

SPECIAL ABILITIES 

Adamantine Touch (Ex) An adamantine dragon's natural weapons are treated as adamantine weapons for the purpose of overcoming 
   damage reduction and bypassing hardness. 
Breath Weapon (Su) An adamantine dragon breathes a line of searing white hot fire. Each creature struck by the line takes the indicated 
   damage, or half that amount with a successful Reflex save. 
Change Shape (Su) An adamantine dragon can assume any animal or humanoid form three times per day as if using polymorph. 
Greater Damage (Ex) The oversized limbs and natural weapons of a very young or older adamantine dragon deals damage as if they were 
   one size category larger than they really are. The adamantine dragon does not gain the additional attacks of the larger size, only the greater 
   damage. 
Improved Sunder (Ex) A young or older adamantine dragon gains Improved Sunder as a bonus feat, for it frequently attempts to destroy its 
   opponent’s weapons and armor. 
Paralyzing Breath (Su) Instead of a line of fire, an adamantine dragon can breathe a cone of paralyzing gas. Creatures within the cone must 
   succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon. 
Spell-Like Abilities (Sp) An adamantine dragon gains the following spell-like abilities, usable at will (unless otherwise noted) upon reaching 
   the listed age category. 
  • Young—mirror image 
  • Juvenile—dimension door 
  • Adult—dispel evil 
  • Old—plane shift (3/day) 
  • Ancient—banishment 
  • Great wyrm—power word stun 
True Courage (Ex) A great wyrm adamantine dragon can fight on through pain and death. When reduced to below 0 hit points, it remains 
   conscious, automatically stabilizes, and can continue to act (although it is staggered). If it takes damage or is the target of a spell that 
   causes its death, it remains alive for 1 round and can act normally (it is not staggered for this final round). 


Age Category Special Abilities Caster Level
Wyrmling Adamantine touch, aura of good, change shape,
immune fire, paralyzing breath
Very young Greater damage, mirror image
Young Improved sunder 1st
Juvenile Dimension door 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Dispel evil, frightful presence 7th
Mature adult DR 10/magic 9th
Old Plane shift (3/day) 11th
Very old DR 15/magic, DR 5/admantine 13th
Ancient Banishment 15th
Wyrm DR 20/magic, DR 10/adamantine 17th
Great wyrm Power word stun, true courage 19th
* An adamantine dragon can cast cleric spells as arcane spells.