Wychfiend Zhivarch (Lieutenant, CR 9)

This strange extraplanar humanoid has ruddy skin covered in tattoos, green eyes, pointed ears, and a long braided ponytail protruding from the back of his sleek great helm. His piercing eyes stare defiantly at you, making you feel uncomfortable.
XP 6,400
Male wychfiend Magus 9
LE Medium outsider (extraplanar, native)
Init +6; Senses darkvision 60 ft.; Perception –1

DEFENSE

AC 19, touch 12, flat-footed 17 (+2 Dex, +7 armor)
hp 58 (9d8+9 plus 9)
Fort +10, Ref +8, Will +10; +2 resistance vs. illusions
Immune figments; Resist acid 5, cold 5, fire 5

OFFENSE

Speed 30 ft.
Melee +1 adamantine flaming longsword +12 (1d8+4/19-20 plus 1d6 fire)
Ranged composite longbow (+3) +9 (1d8+3/x3 plus adamantine properties)
Special Attacks improved spell combat, spell combat (–2 attack, +3 concentration), spellstrike
Spells Prepared (CL 9th, concentration +13)
   3rd–displacement, fly, lightning bolt (DC 17)
   2nd–arcane disruption, elemental touch (DC 16), scorching ray (x2; DC 16)
   1st–magic missile (x2), obscuring mist, shock shield, true strike (DC 15)
   0 (at will)–daze (DC 14), detect magic, mage hand, ray of frost (DC 14), spark (DC 14)

STATISTICS

Str 16, Dex 14, Con 13, Int 18, Wis 9, Cha 10
Base Atk +7; CMB +10; CMD 21
Feats Combat Casting, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (longsword)
Skills Intimidate +12, Knowledge (arcana) +16, Knowledge (dungeoneering) +12, Knowledge (planes) +16, Spellcraft +16, 
   Use Magic Device +9
Languages Common, Draconic, Elven, Orc, Wychfiend
SQ arcane pool (8 points, +3), knowledge pool, magus arcana (arcane accuracy, arcane redoubt), medium armor proficiency, spell recall
Combat Gear potion of invisibility (2), potion of true strike (2), wand of magic missiles (CL 5th, 3 missiles); Gear +1 adamantine flaming 
   longsword, composite longbow (+3), adamantine arrows (20), +3 chain shirt, belt of physical might +2 (Str/Dex), cloak of resistance +3
   spellbook (contains all prepared spells plus 3rd–burst of speed, magic weapon (greater), vampiric touch, 2nd–aggressive thundercloud, 
   invisibility, shatter, tactical acumen, web, 1st–color spray, feather fall, longshot, mirror strike, ray of enfeeblement, shield, vanish and all 
   0th-level spells), 34 gp

ECOLOGY

Environment any (Ethereal) 
Organization solitary, squad (2–4), company (11–20 plus 2 sergeants of 5th level), brigade (40-100 plus 1 sergeant of 5th level per 10 
   adults, 1 lieutenant of 7th level 30 adults, and 1 wychlyn of 6th level), legion (80-200 plus 1 sergeant of 5th level per 10 adults, 1 lieutenant 
   of 7th per 30 adults, 1 commander of 10th level per 90 adults, 1 wychlyn coven leader of 8th level, and 1 wychlyn of 6th level for every
   50 adults) 
Treasure NPC gear (longsword, studded leather, other treasure) 

SPECIAL ABILITIES 

Adapted Body (Ex) A wychfiend’s body has adapted to the rigors of planar travel and can breathe in any environment, including the 
   elemental planes, toxic atmospheres, underwater, and even in a vacuum, as if under the constant effects of a necklace of adaptation. 
Dimensional Shift (Su) Wychfiends can teleport to a nearby space as a swift action as if using dimension door. This movement does not 
   provoke an attack of opportunity. The wychfiend must be able to see the space that he is moving into. He cannot take other creatures with 
   him when he uses this ability (except for familiars). A wychfiend can move 5 feet for every two Hit Dice or class levels he possesses 
   (minimum 5 feet). A wychfiend can use this ability a number of times per day equal to 3 + his Charisma modifier. 
Wyching Bond (Su) Due to their otherworldly nature, a wychfiend can form a special magical bond with an item of the appropriate type, 
   dependent upon the wychfiend’s career path. The wyching bond of those who choose a full caster level arcane spellcasting path is similar to 
   the wizard’s arcane bond class feature. The wyching bond of those who select a more militant path is similar to the paladin’s divine bond 
   class feature, but only applies to the wychfiend’s weapon or armor (see the Divine Bond alternate class feature of the Divine Defender 
   paladin archetype in the Advanced Player’s Guide) and is not divine in nature, but arcane, and draws upon the wyching energies innate to
   the wychfiend. 
Wychsteel Affinity (Ex) Because of its ethereal nature, some unexplained kinship exists between wychfiends and armor crafted from 
   wychsteel. This mystical connection allows any wychfiend wearing such armor to completely ignore any chance of spell failure normally 
   imposed by the armor. It is for this reason that wychfiends hold wychsteel full plate armor in such high esteem, and will sacrifice their lives 
   to protect or retrieve such armor when it falls into the hands of other races.