Gearwork Engineer

Gearworks engineers have attained true mastery over gearworks mechanics and machine, and their very touch can heal or destroy even the strongest of constructs. A gearworks engineer has the following class features.

Gearworks Machine (Su): This is exactly like the artificer’s ability of the same name, except that the gearworks engineer gains a gearworks machine at 1st level, and uses Table: Engineered Gearworks Machine Base Statistics below.

Gadgets: Beginning at 4th level, a gearworks engineer gains the ability to create a small number of gadgets, which are drawn from the artificer gadget list. A gearworks engineer must choose and prepare his gadgets in advance.

To prepare or create a gadget, a gearworks engineer must have an Intelligence score equal to at least 10 + the gadget level. The Difficulty Class for a saving throw against a gearworks engineer's gadget is 10 + the gadget level + the gearworks engineer's Intelligence modifier.

Like an artificer, a gearworks engineer can create only a certain number of gadgets of each gadget level per day. His base daily gadget allotment is given on Table: Gearworks Engineer. In addition, he receives bonus gadgets per day if he has a high Intelligence score. When Table: Gearworks Engineer indicates that the gearworks engineer gets 0 gadgets per day of a given gadget level, he gains only the bonus gadgets he would be entitled to based on his Intelligence score for that gadget level.

A gearworks engineer must get 8 hours of rest and spend 1 hour per day studying his schematics to regain his daily allotment of gadgets. A gearworks engineer may prepare and create any gadget on the artificer gadget list, provided that he can create gadgets of that level, but he must choose which gadgets to prepare during his daily study.

Through 3rd level, a gearworks engineer has no caster level. At 4th level and higher, his caster level is equal to his gearworks engineer level –3. This ability replaces the artificer’s standard gadget ability.

Master Engineer (Ex): At 5th level, a gearworks engineer gains Master Craftsman and Craft Construct as a bonus feat and can count ranks in his chosen skill as his caster level for the purposes of using the Craft Construct feat or his artificer level, whichever is higher. This ability otherwise functions as and replaces master artificer.

Ruinous Touch (Su): At 7th level, a gearworks engineer gains the ruinous touch innovation, even if he does not qualify for it.

Theory (Su): gearworks engineer swaps three theories for the following theories. The new theory descriptions include information on which theories from the Artificer class feature these new theories replace.

Advanced Gearworks (Su): At 7th level, whenever a gearworks engineer uses gearworks, the affected objects now function as the animate object spell for 1 minute per level. This theory replaces the deadly mien theory.

Efficient Gearworks (Su): At 11th level, whenever a gearworks engineer uses gearworks, he cans spend 1 point from his artifice pool to animate a Small or Medium object, 2 points to animate a Large or Huge oject, or 3 points to animate a Gargantuan or Colossal object. This theory replaces the reciprocal activation theory.

Master Gearworks (Su): At 15th level, whenever a gearworks engineer uses gearworks, the affected objects now function as the animate object spell for 10 minutes per level. This theory replaces the dual artifice theory.


Table: Gearworks Engineer
Class
Base
Fort
Ref
Will

Gadgets per Day
Level
Attack Bonus
Save
Save
Save
Special
1st
2nd
3rd
4th
1st
+0
+0
+2
+2
Artifice, crafter's touch, gearworks machine, theory




2nd
+1
+0
+3
+3
Ingenuity, innovation, trapfinding




3rd
+2
+1
+3
+3
Swift artifice, theory




4th
+3
+1
+4
+4
Gadgets, innovation
0



5th
+3
+1
+4
+4
Master engineer
1



6th
+4
+2
+5
+5
Innovation
1



7th
+5
+2
+5
+5
Ruinous touch, theory
1
0


8th
+6/+1
+2
+6
+6
Innovation
1
1


9th
+6/+1
+3
+6
+6
Journeyman's touch
2
1


10th
+7/+2
+3
+7
+7
Innovation
2
1
0

11th
+8/+3
+3
+7
+7
Theory
2
1
1

12th
+9/+4
+4
+8
+8
Innovation
2
2
1

13th
+9/+4
+4
+8
+8
Greater machine
3
2
1
0
14th
+10/+5
+4
+9
+9
Innovation
3
2
1
1
15th
+11/+6/+1
+5
+9
+9
Theory
3
2
2
1
16th
+12/+7/+2
+5
+10
+10
Innovation
3
3
2
1
17th
+12/+7/+2
+5
+10
+10
Master's touch
4
3
2
1
18th
+13/+8/+3
+6
+11
+11
Innovation
4
3
2
2
19th
+14/+9/+4
+6
+11
+11
Theory
4
3
3
2
20th
+15/+10/+5
+6
+12
+12
Grand theorem
4
4
3
3


Table: Engineered Gearworks Machine Base Statistics
Class


Bad


Armor
Str/Dex
Upgrade
Max

Level
HD
BAB
Saves
Skills
Feats
Bonus
Bonus
Pool
Attacks
Special
1st
1
+1
+0
2
1
+0
+0
3
3
Construct traits, darkvision, link, low-light vision
2nd
2
+2
+0
4
1
+2
+1
4
3
Find master
3rd
2
+2
+1
6
2
+2
+1
5
3

4th
3
+3
+1
8
2
+2
+1
7
4

5th
4
+4
+1
10
2
+4
+2
8
4
Ability score increase
6th
4
+4
+1
12
3
+4
+2
9
4
Guard
7th
5
+5
+2
14
3
+4
+2
10
4

8th
6
+6
+2
16
3
+6
+3
11
4

9th
6
+6
+2
18
4
+6
+3
13
5
Multiattack
10th
7
+7
+2
20
4
+6
+3
14
5
Ability score increase
11th
8
+8
+2
22
4
+8
+4
15
5

12th
8
+8
+2
24
5
+8
+4
16
5

13th
9
+9
+3
26
5
+8
+4
17
5

14th
10
+10
+3
28
5
+10
+5
19
5

15th
10
+10
+3
30
5
+10
+5
20
5
Ability score increase
16th
11
+11
+3
32
6
+10
+5
21
6

17th
12
+12
+4
34
6
+12
+6
22
6

18th
12
+12
+4
36
6
+12
+6
23
6

19th
13
+13
+4
38
7
+12
+6
25
6

20th
14
+14
+4
40
7
+14
+7
26
6
Ability score increase