Mechanized knights are mounted artificers that ride into battle upon a gearworks mount. Trained in battle techniques, the mechanized knight utilizes his artifice to enhance his weapons and armor, allowing him to engage his enemies in direct combat. A mechanized knight has the following class features. Weapon and Armor ProficiencyThe mechanized knight is proficient with all simple and martial weapons, with light armor, and with shields (except tower shields).Gearworks Mount (Su)This is exactly like the artificer’s ability of the same name, except that the mechanized knight gains a gearworks machine at 1st level, and must choose the quadruped base form. In addition, he uses Table: Engineered Gearworks Machine Base Statistics of the Gearworks Engineer archetype to determine his gearworks mounts abilities and advancement, but reduces the number of upgrade points his mount gains at each level by 2. Thus, a gearworks mount gains only 1 upgrade point at 1st level, 2 upgrade points at 2nd, and so on.Theory (Su)The gearworks engineer swaps three theories for the following theory. The new theory description includes information on which theories from the Artificer class feature this new theory replaces.
GadgetsBeginning at 4th level, a mechanized knight gains the ability to create a small number of gadgets, which are drawn from the artificer gadget list. A mechanized knight must choose and prepare his gadgets in advance.To prepare or create a gadget, a mechanized knight must have an Intelligence score equal to at least 10 + the gadget level. The Difficulty Class for a saving throw against a mechanized knight's gadget is 10 + the gadget level + the mechanized knight's Intelligence modifier. Like an artificer, a mechanized knight can create only a certain number of gadgets of each gadget level per day. His base daily gadget allotment is given on Table: Mechanized knight. In addition, he receives bonus gadgets per day if he has a high Intelligence score. When Table: Mechanized knight indicates that the mechanized knight gets 0 gadgets per day of a given gadget level, he gains only the bonus gadgets he would be entitled to based on his Intelligence score for that gadget level. A mechanized knight must get 8 hours of rest and spend 1 hour per day studying his schematics to regain his daily allotment of gadgets. A mechanized knight may prepare and create any gadget on the artificer gadget list, provided that he can create gadgets of that level, but he must choose which gadgets to prepare during his daily study. Through 3rd level, a mechanized knight has no caster level. At 4th level and higher, his caster level is equal to his mechanized knight level –3. This ability, medium armor, fighter training, and heavy armor replace the artificer’s standard gadget ability. Mechanical Charge (Ex)At 3rd level, a mechanized knight learns to make more accurate charge attacks while mounted. The mechanized knight receives a +4 bonus on melee attack rolls on a charge while mounted on his gearworks mount (instead of the normal +2). In addition, the mechanized knight does not suffer any penalty to his AC after making a charge attack while mounted on his gearworks mount. This ability replaces master artificer.Medium Armor (Ex)At 7th level, a mechanized knight gains proficiency with medium armor.Fighter Training (Ex)Starting at 10th level, a mechanized knight counts 1/2 his total mechanized knight level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack.Shield Master (Ex)At 9th level, whenever a mechanized knight is within his gearworks mount’s reach or mounted upon it, the mechanized knight receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the gearworks mount is grappled, helpless, paralyzed, stunned, or unconscious. This ability replaces journeyman’s touch.Heavy Armor (Ex)At 13th level, a mechanized knight gains proficiency with heavy armor.Greater Shield Master (Ex)At 17th level, the bonuses granted by his shielded master ability increase to +4. This ability replaces master’s touch.Grand Theorem (Ex)The mechanized knight may only select the battle armor, disintegration gun, or gearworks brigade device.Table: Mechanized Knight
|
Elghinn Lightbringer's Stonehelm Emporium > Base Classes > Artificer > Artificer Archetypes >