Amulet Prestige

You are trained in the nebulous arts of divination, mind reading, and telling the fortune of those who seek your wisdom. By grasping your amulet, you can delve into the minds and memories of others, seek advice from the netherworld, and divine the purpose of magical artifacts from around the world.

Prestige Skill Focus: Knowledge (arcana), Knowledge (planes), and Perception.

Prestige Spells: identify (3rd), detect thoughts (6th), harrowing (9th), scrying (12th), telepathic bond (15th), true seeing (18th).

Prestige Tricks: You can choose from the Alertness, Combat Casting, or Skill Focus feats, or the Canny Observer, Esoteric Scholar, Hard to Fool, Obfuscate Story, Steal the Story rogue talents whenever you gain a prestige trick. At 10th level, you add the Rumormonger and Thoughtful Reexamining advanced talents to the list of rogue talents you can choose.

Prestige Powers: Divining magic and truth seeking are aspects of your arts that are deeply rooted within your heart. As you gain levels you become more adept at ferreting out the truth, obtaining guidance from true planar powers, and become increasingly less susceptible to the deceitful and insincere.

Amulet of Truth (Ex): At 1st level, you add 1/2 your magician level to all Knowledge (arcana), Knowledge (planes), and Perception skill checks.

Divining Sphere (Su): At 4th level, you can bring into existence a transparent sphere of force about 6 inches in diameter that serves you as a magical scrying device as a standard action. While the orb is held, you can use it to perform an augury (as the spell) once per day, plus an additional time per day every five levels thereafter, to a maximum of four times per day at 19th level. At 10th level, this ability functions as the divination spell. At 16th level, this ability functions as the contact other plane spell. Peering into the sphere and receiving the results of the divination requires 1 minute regardless of the effect. A diving sphere remains for a number of rounds equal to your magician level + your Charisma modifier (minimum 1).

Mind’s Eye (Su): At 9th level, you can broaden your mental spectrum to encompass those around you. Doing so allows you to read the mind of every creature within 30 feet as if you had cast detect thoughts. This ability allows you to read the surface thoughts of any creature that you are aware of after only 1 round of concentration. Creatures in this area are allowed a Will save to negate the effect. The DC of this Will save is 10 + 1/2 your magician level + your Charisma modifier. You can use this ability for a number of rounds per day equal to your magician level. These rounds do not need to be consecutive.

Time of Reckoning (Su): At 14th level, your ultimate destiny is drawing near. Once per day, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 Will save. If successful, you are instead reduced to –1 hit points and are automatically stabilized. You can add your Charisma modifier to this save.

Limited Omniscience (Sp): At 19th level, you becomes a true master of the divining arts. Once per day, you can use foresight for a number of rounds per day equal to your magician level. These rounds do not need to be