Hat Prestige

You are trained in the art of matter manipulation, both living and nonliving, and the conjuring of creatures to serve as your allies. With the tip of your hat you can summon forth creatures, transform matter at its most basic elements, and cause objects to seemingly vanish into thin air, all to the delight of the audience.

Prestige Skill Focus: Craft, Escape Artist, and Spellcraft.

Prestige Spells: reduce person (3rd), levitate (6th), blink (9th), monster summoning IV (12th), fabricate (15th), fluid form (18th).

Prestige Tricks: You can choose from the Combat Casting, Magical Aptitude, Prodigy, or Skill Focus feats, or the Charmer or Peerless Maneuver rogue talents whenever you gain a prestige trick. At 10th level, you add the Fast Tumble and Skill Mastery advanced talents to the list of rogue talents you can choose.

Prestige Powers: You are a consummate entertainer, fusing elegant performance, agility, and magic with panache. As you gain levels you master the ability to create and transform matter, and summon forth creatures at will.

Hat of Mysteries (Ex): At 1st level, you add 1/2 your magician level to all Craft, Escape Artist, and Spellcraft skill checks.

Summon Familiar (Sp): At 4th level, you cast summon minor monster as a spell-like ability a number of times per day equal to your Charisma modifier. You can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level).

Alternatively, you can use this ability to summon forth any single creature from the wizard’s list of familiars (see Familiars). When summoned, the creature functions in every way as a familiar appropriate for your level. You can choose to summon a different creature or the same creature each time you use this ability.

Gone in a Flash (Su): At 9th level, you can cause one item held in your hand to shrink and disappear from sight on command. The item can weigh no more than 20 pounds plus 2 pounds every two levels beyond 9th and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of your fingers, the item reappears. You can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of your hand that it cannot be seen. Spell durations are not suppressed, but continue to expire. If this effect is suppressed or dispelled, the stored item appears instantly. Any item stored in this manner is not subject to the Disarm or Steal combat maneuvers.

Creative Mind (Sp): At 14th level, you can cast major creation as a spell-like ability. You can have no more than one major creation active at a time. If you cast the spell again, the previous casting immediately ends. You can use this ability a number of times per day equal to 1/2 your magician level.

Monstrous Form (Sp): At 19th level, you can use monstrous physique IV as a spell-like ability for a number of rounds per day equal to your magician level. These rounds do not need to be consecutive. While the ability is in effect, you can change into a different form each round if you so desire as a swift, otherwise the initial activation of this ability requires a standard action.