Wand Prestige

You are trained in the art of enchanting the mind and skilled performances, all with a flair of magical showmanship. With the flick of your wand you can place creatures under your control, implant mental suggestions, free others from bondage, or move objects across the room with a mere thought.

Prestige Skill Focus: Disable Device, Perform, and Sleight of Hand.

Prestige Spells: snapdragon fireworks (3rd), daze monster (6th), suggestion (9th), charm monster (12th), telekinesis (15th), geas/quest (18th).

Prestige Tricks: You can choose from the Combat Casting, Deft Hands, Prodigy, or Skill Focus feats, or the Coax Information, Convincing Lie, Deft Palm, Combat Swipe, Fast Fingers, or Honeyed Words rogue talents whenever you gain a prestige trick. At 10th level, you add the Skill Mastery advanced talents to the list of rogue talents you can choose.

Prestige Powers: You are a consummate entertainer, fusing elegant performance, agility, and magic with panache. As you gain levels you master the ability to create and transform matter, and summon forth creatures at will.

Wand of Enchantment (Ex): At 1st level, you add 1/2 your magician level to all Disable Device, Perform, and Sleight of Hand skill checks.

Fascinate (Ex): At 4th level, you gain the ability to use a Perform skill to cause one or more creatures to become fascinated with you. This acts as the fascinate bardic performance ability, except the save DC is 10 + 1/2 your magician level + your Charisma bonus, and it lasts 1 round/level. You may use this ability once per day at 3rd level plus an additional time per day every five levels thereafter, to a maximum number of four times per day at 18th level.

Ranged Legerdemain (Su): At 9th level, you can use Disable Device and Sleight of Hand at a range of 30 feet. Working at a distance increases the normal skill check DC by 5, and you cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. You can only use this ability if you have at least 1 rank in the skill being used.

Telekinesis (Sp): At 14th level, you can use telekinesis as a spell-like ability for a number of rounds per day equal to your magician level. These rounds do not need to be consecutive.

Dominate Monster (Sp): At 19th level, you can use dominate monster as a spell-like ability, with a caster level equal to your magician level. This effect lasts for a number of minutes equal to your magician level.