Trickster's Gambit (Trickery Sphere)

School illusion; Level vicar 20; Sphere trickery

CASTING

Casting Time 1 minute
Components V, S, DF

EFFECT

Range personal
Effect 20-ft.-radius emanation
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

When you cast this spell, you can magically disguise yourself, escape bonds, deceive others, and blend in with your surroundings. You gain a +20 competence bonus on Bluff, Disguise, Escape Artist, Sleight of Hand, and Stealth skill checks, and always appear to be about 2 feet away from you true location, granting you a 50% miss chance as if you had total concealment. You also gain the benefits of the ranger’s hide in sight advanced talent, and can choose three types of terrain (cold, mountain, swamp, etc.) in which you can use this ability at the time of casting.

Each ally within 20 feet of you gains a +10 competence bonus on Bluff, Disguise, Escape Artist, Sleight of Hand, and Stealth skill checks, and have concealment from creatures more than 5 feet away (attacks have a 20% miss chance). They can also use the Stealth skill to hide in any one of your chosen favored terrains while you and they are within one of them, even if the terrain doesn't grant cover or concealment. In addition, once during the casting of this spell, you can ward yourself and a number of allies equal to your Wisdom modifier within 20 feet from being seen. This functions as both a hide from undead and mass invisibility spell, but the effects last 10 minutes per vicar level.