Air Sphere

You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.

Granted Powers: You gain Elemental Channel as a bonus feat, even if you do not meet the prerequisites. In addition, you add Acrobatics (Dex), Fly (Dex), Knowledge (planes) (Int) to your list of class skills.

Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources. 
  • Domain/Subdomain: Air/Cloud, Lightning, Wind
  • Blessing: Air
  • Inquisition: Tactics
  • Mystery: Volcano (ash cloud, breath of creation, and pyroclastic shove revelations only), Wind (friend to the animals, natural divination, nature’s whispers, and speak with animals revelations only).

Divine Eminence (Sp): You can cast storm of devastation once per week as your divine eminence ability.

Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
  • 0th—breeze, jolt
  • 1st—air bubble, ear-piercing scream, feather fall, gentle breeze, obscuring mist, shocking shield, shocking grasp, whispering wind
  • 2nd—air step, defensive shock, divine trident, glide, gust of wind, gusting sphere, imbue with elemental might, levitate, shock arrow, staggering fall, wind wall
  • 3rd—air breathing, air geyser, cloak of winds, draconic reservoir (electricity only), elemental speech, fly, gaseous form, sheet lightning, sky swim, stinking cloud, storm step
  • 4th—absorbing inhalation, air walk, ball lightning, calm air, cloud shape, detonate (electricity only), elemental body I (air elemental only), miasmatic form, planar ally (lesser; air creatures only), solid fog
  • 5th—air walk (communal), control winds, elemental body II (air elemental only), fickle winds, geniekind (djinni only), planar binding (lesser; air creatures only), suffocation
  • 6th—chain lightning, elemental assessor, elemental body III (air elemental only), path of the winds, planar ally (air creatures only), planar binding (air creatures only), sirocco, wind walk
  • 7th—elemental body IV (air elemental only), fly (mass), scouring winds, submerge ship
  • 8th—planar ally (greater; air creatures only), planar binding (greater; air creatures only), stormbolts, whirlwind
  • 9th—elemental swarm (air elementals only), ride the lightning, storm of vengeance, winds of vengeance