You are trained in the general diversities of divine magic, regardless of your alignment or the influence of your deity.
Granted Powers and Sphere Powers: You gain no additional feats, class skills, or sphere powers, except those granted by your other spheres of influence. Divine Eminence (Sp): You can cast mythic quest once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
- 0th—purify food and drink
- 1st—bane, bless, bless water, ceremony, create water, curse water, detect the faithful, divine favor, magic weapon, protection from chaos/evil/good/law, shield of faith
- 2nd—align weapon, augury, consecrate, desecrate, detect chaos/evil/good/law, protection from chaos/evil/good/law (communal), spiritual weapon
- 3rd—align weapon (communal), create food and water, magical circle against chaos/evil/good/law, magical vestment, prayer
- 4th—absolution, divination, divine power, freedom of movement, greater magic weapon, spiritual ally, tongues
- 5th—atonement, commune, dispel chaos/evil/good/evil, reprobation, righteous might
- 6th—banishment, dispel magic (greater), geas/quest, heroes' feast, music of the spheres, word of recall
- 7th—arbitrament, blasphemy, dictum, holy word, word of chaos
- 8th—cloak of chaos, holy aura, shield of law, unholy aura
- 9th—gate, miracle
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