All Sphere

You are trained in the general diversities of divine magic, regardless of your alignment or the influence of your deity.  

Granted Powers  and Sphere Powers: You gain no additional feats, class skills, or sphere powers, except those granted by your other spheres of influence.
 
Divine Eminence (Sp): You can cast Mythic Quest once per week as your divine eminence ability.

Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
  • 0th—purify food and drink
  • 1st—bane, bless, bless water, ceremony, create water, curse water, detect the faithful, divine favor, magic weapon, protection from chaos/evil/good/law, shield of faith
  • 2nd—align weapon, augury, consecrate, desecrate, detect chaos/evil/good/law, protection from chaos/evil/good/law (communal), spiritual weapon
  • 3rd—align weapon (communal), create food and water, magical circle against chaos/evil/good/law, magical vestment, prayer  
  • 4th—absolution, divination, divine power, freedom of movement, greater magic weapon, spiritual ally, tongues
  • 5th—atonement, commune, dispel chaos/evil/good/evil, reprobation, righteous might 
  • 6th—banishment, dispel magic (greater), geas/quest, heroes' feast, music of the spheres, word of recall
  • 7th—arbitrament, blasphemy, dictum, holy word, word of chaos
  • 8th—cloak of chaos, holy aura, shield of law, unholy aura
  • 9th—gate, miracle