Chaos Sphere

Your touch infuses life and weapons with chaos, and you revel in all things anarchic.

Granted Powers: You gain Alignment Channel as a bonus feat, even if you do not meet the prerequisites. You must have the channel energy power to use this feat as normal. In addition, you add Bluff (Cha) and Intimidate (Cha) to your list of class skills.

Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
  • Domain/Subdomain: Chaos/Azata, Demodand, Demon, Entropy, Protean, Revelry, Riot, Whimsy
  • Blessing: Chaos
  • Inquisition: Excommunication
  • Mystery: Godclaw (might of the godclaw revelation only), Time (aging touch and erase from time revelations only), Whimsy

You can also choose one of the following sphere powers.
  • Chaotic Resistances (Ex): You gain resist acid 5 and a +2 bonus on saving throws made against poison and death effects. At 9th level, your resistance to acid increases to 10 and your bonus on saving throws against poison and death effects increases to +4. You must be at least 3rd level to select this power.
  • Wasting Ray (Sp): As a standard action, you can impose either starvation or thirst upon a living creature you can see within 30 feet. This requires the creature to make a Constitution check each round (DC 10 + 1 for each previous check) to avoid taking 1d6 points of nonlethal damage. The creature must continue to make these checks until, as a full-round action, it quenches its thirst or sates its hunger (see starvation and thirst). You can use this ability only once every 24 hours against any given creature. Creatures that do not need to eat are immune to this effect. Using this power expends one use of your divine reservoir.

Divine Eminence (Sp): You can cast planar army (chaos spell only) once per week as your divine eminence ability.

Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
  • 0th—bleed
  • 1st—cause fear, confusion (lesser), detect law, doom, enhance water, entropic shield, expeditious retreat, protection from law
  • 2nd—align weapon (chaotic only), hideous laughter, imbue with aura, protection from law (communal), shard of chaos
  • 3rd—align weapon (communal; chaotic only), aura of cannibalism, dispel magic, displacement, fly, good hope, magic circle against law, monstrous extremities, rage
  • 4th—ardor’s onslaught, chaos hammer, guardian of faith, planar ally (lesser; chaotic creatures only)
  • 5th—atonement, confusion, dispel law, planar binding (lesser; chaotic creatures only), planeslayer’s call
  • 6th—animate objects, cloak of dreams, corrosive consumption, heroes’ feast, planar ally (chaotic creatures only), planar binding (chaotic creatures only)
  • 7th—destruction, word of chaos
  • 8th—cloak of chaos, divine vessel, irresistible dance, planar ally (greater; chaotic creatures only), planar binding (greater; chaotic creatures only), rift of ruin, spellscar
  • 9th—summon monster IX (chaotic creatures only)