Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Granted Powers: You gain Improved Channel as a bonus feat, even if you do not meet the prerequisites. In addition, you add Knowledge (local) and Perform to your list of class skills.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
- Domain/Subdomain: Community/Cooperation, Education, Family, Home
- Blessing: Community
- Inquisition: Recovery
- Mystery: Ancestor (ancestral weapon, blood of heroes, sacred council, spirit of the warrior, and spirit shield revelations only), Streets
Divine Eminence (Sp): You can cast restful village once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
- 0th—enhanced diplomacy
- 1st—alarm, bless, blessing of the watch, borrow skill, calm animals, charm animal, diagnose disease, dream feast, enhance water
- 2nd—ancestral communion, calm emotions, compassionate ally, delay pain, life pact, recentering drone, share language, shield other, surmount affliction, web shelter
- 3rd—aura of inviolate ownership, charitable impulse, coordinated effort, create food and water, glyph of warding, helping hand, mantle of calm, paragon surge, prayer, sacred bond, tiny hut, transfer regeneration
- 4th—ancestral gift, imbue with spell ability, secure shelter, sending
- 5th—ancestral memory, mage’s private sanctum, oath of peace, serenity, telepathic bond, treasure stitching
- 6th—glyph of warding (greater), heroes’ feast, oasis, summon laborers, word of recall
- 7th—guards and wards, hymn of peamage’s magnificent mansion, refuge
- 8th—antipathy, cure critical wounds (mass), sympathy
- 9th—mage’s excellent enclosure, miracle
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