You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Granted Powers: You gain Control Undead as a bonus feat, even if you do not meet the prerequisites. In addition, you add Knowledge (arcana) (Int) to your class skills and gain a +2 bonus on all saving throws against death spells and effects.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
- Domain/Subdomain: Death/Murder, Plague, Psychopomp, Undead
- Blessing: Death
- Inquisition: True Death
- Mystery: Bones (armor of bones, near death, raise the dead, undead servitude, and voice of the grave revelations only)
Divine Eminence (Sp): You can cast curse of the undying once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
- 0th—bleed, touch of fatigue
- 1st—carrion compass, cause fear, deathwatch, decompose corpse, detect undead, ray of sickening, restore corpse, touch of bloodletting
- 2nd—animate dead (lesser), blood in the water, death candle, death knell, defending bone, defoliate, desecrate, enemy’s heart, ghoul touch, life channel, unliving rage
- 3rd—animate dead, chain of perdition, command undead, keen edge, sands of time, skeleton crew, undead anatomy I
- 4th—black spot, bloatbomb, deathward, enervation, explosion of rot, nature’s ravages, speak with haunt
- 5th—boneshatter, daywalker, ghoul army, slay living, suffocation, summon lesser psychopomp, undead anatomy II, vampiric shadow shield
- 6th—antilife shell, circle of death, create undead, epidemic, plague storm, planar ally (psychopomps only), summon vanth, undead anatomy III
- 7th—control undead, create variant mummy, destruction, symbol of weakness
- 8th—create greater undead, nature’s ravages (greater), orb of the void, symbol of death, trap the soul, undead anatomy IV
- 9th—canopic conversion, energy drain, suffocation (mass), wail of the banshee
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