Knowledge Sphere

You are a scholar and a sage of legends.

Granted Powers: You gain Selective Channeling as a bonus feat, even if you do not meet the prerequisites. In addition, you treat all Knowledge skills as class skills

Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
  • Domain/Subdomain: Knowledge/Aeon, Education, Espionage, Memory, Thought
  • Blessing: Knowledge
  • Inquisition: Illumination
  • Mystery: Lore (arcane archivist, mental acuity, and think on it revelations only)

You can also choose one of the following sphere powers.
  • Greater Lore (Ex): You gain the ability to understand magic items. Whenever you examine a magic item to determine its properties, you gain a +10 circumstance bonus on your Spellcraft skill check. You must have the lore power and be at least 7th level to select this power. Using this ability expends one use of your divine reservoir.
  • Lore (Ex): You add half your vicar level to all Knowledge skill checks and may make such checks untrained. The bonuses gained from this ability stack with those gained from abilities such as Bardic Knowledge.
  • True Lore (Ex): Your knowledge becomes vast indeed. Once per day you can use your knowledge power to gain the effect of a legend lore spell or an analyze dweomer spell. If used to create a legend lore effect, this ability has a casting time of 1 minute, regardless of how much information is already known about the subject in question. You must have the greater lore power be at least 11th level to select this power. Using this ability expends one use of your divine reservoir.

Divine Eminence (Sp): You can cast bond of omniscience once per week as your divine eminence ability.

Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
  • 0th—detect magic, detect poison, know direction, read magic
  • 1st—comprehend languages, deadeye’s lore, deathwatch, detect aberration, detect chaos/evil/good/law, detect charm, detect faithful, detect secret doors, detect snares and pits, detect undead, haze of dreams, heightened awareness, karmic blessing, know the enemy, mage’s perusal, sanctuary, see alignment, sow thought, touch of truthtelling
  • 2nd—bestow weapon proficiency, create treasure map, darkvision, detect thoughts, find traps, fox’s cunning, hidden knowledge, investigative mind, memory lapse, owl’s wisdom, see invisibility, whispering lore, wild instinct
  • 3rd—aura sight, bestow insight, blood biography, channel vigor, discovery torch, enter image, false alibi, invisibility purge, riversight, seek thoughts, speak with dead, tongues
  • 4th—control summoned creature, divination, locate creature, symbol of revelation
  • 5th—commune, commune with nature, scrying, symbol of scrying, telepathic bond, planar binding (lesser), tongues (communal), true seeing
  • 6th—analyze dweomer, find the path, fox’s cunning (mass), impart mind, modify memory, owl’s wisdom (mass), planar binding
  • 7th—legend lore, scrying (greater), vision
  • 8th—discern location, mind blank, moment of prescience, planar binding
  • 9th—foresight, mind blank (communal)