Enchantment Academy

The enchantment academy trains warmages to use magic to control and manipulate the minds of their victims.

Academy Powers: The enchantment academy grants the following powers.

Enchanting Smile (Su): At 1st level, you can expend 1 use of your academy power ability to gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks for 1 minute per warmage level. This bonus increases by +1 for every five warmage levels you possess, up to a maximum of +6 at 20th level.

Dazing Touch (Sp): At 3rd level, you can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your warmage level are unaffected.

Aura of Despair (Su): At 10th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your warmage level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive. This is a mind-affecting effect.

Academy Spells: moment of greatness (3rd), ricochet shot (6th), heroism (9th), malicious spite (12th), hold monster (15th), heroism (greater) (18th).