Illusion Academy

The illusion academy trains warmages to use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.

Academy Powers: The illusion academy grants the following powers.

Extended Illusions (Su): At 1st level, you can expend 1 use of your academy power ability to make any illusion spell you cast with a duration of “concentration” last a number of additional rounds equal to 1/2 your warmage level after you stop maintaining concentration (minimum +1 round).

Blinding Ray (Sp): At 3rd level, as a standard action, you can expend 1 use of your academy power ability to fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your warmage level are dazzled for 1 round instead.

Invisibility Field (Sp): At 10th level, you can make yourself Invisible as a swift action for a number of rounds per day equal to your warmage level. These rounds do not need to be consecutive. This otherwise functions as greater invisibility.

Academy Spells: shadow weapon (3rd), haunting mists (6th), dazzling blade (mass) (9th), hallucinatory terrain (12th), mirage arcana (15th), unwilling shield (18th).