Stone Sage (Dwarf, Druid Archetype)

Although dwarves are not known for their love of trees and animals of the surface world, they are well known for their often obsessive fascination with stone and earth. The stone sage channels this affinity to establish a kinship with the stone and with creatures from the elemental plane of earth that is unmatched by most other races.

Class Features
The stone sage has the following class features.

Spells: A stone druid learns, prepares, and cast spells as a druid. In addition, a stone druid removes summon nature’s ally from his spell list and replaces it with summon monster. When using summon monster, the stone druid can only summon earth elementals or creatures with the earth subtype.

Bonus Language: This is exactly like the druids ability of the same name, except that a stone sage’s bonus language options include Terran, the language of earth-based creatures, instead of Sylvan.

Earth Empathy (Ex): A stone sage can improve the attitude of an earth elementals or creatures with the earth subtype. This ability functions just like the druid’s wild empathy, but applies only to the creatures listed above. Such creatures have a starting attitude of unfriendly. If a stone sage uses this ability to influence a dragon with the earth subtype, he takes a –4 penalty on the check. This ability replaces wild empathy.

Improved Stonecunning (Ex): A stone sage’s sense for stonework becomes uncanny. His bonus on Perception checks to notice unusual stonework increases to +4. This ability replaces nature sense.

Nature Bond (Ex): This is exactly like the druid ability of the same name, except that if the stone sage selects the nature bond, he must select either the Earth domain or one of its subdomains. Alternatively, if a stone sage selects the companion bond, he gains a Small earth elemental as his companion, and uses the Animal Companion table for advancement, as normal. At 4th level, the elemental companion increases one size category to Medium, and an additional size category to Large at 10th level. Apply bonuses and penalties as normal due to size change (see Bestiary).

Spontaneous Casting: This is exactly like the druid ability of the same name, except that a stone sage can “lose” a prepared spell in order to cast any summon monster spell of the same level or lower. A stone sage always summons an earth elemental or earth-based creature of the appropriate size and Hit Dice.

Stone Walk (Su): At 3rd level, a stone sage can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. He can use this ability for a number of rounds per day equal to 1/2 his stone sage level + his Wisdom modifier. If protected against fire damage, he can even glide through lava. This mode of travel leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area where the stone sage is located flings him back 30 feet, stunning him for 1 round unless he succeeds on a DC 15 Fortitude save. This ability otherwise functions as the earth glide ability. This ability replaces woodland stride and trackless step.

Earthen Resilience (Ex): Starting at 4th level, a stone sage gains a +4 bonus on saving throws against spells and the spell-like abilities with the earth descriptor. This bonus also applies to spells and effects that deal acid damage, such as acid arrow, acid fog, acid splash, and corrosive touch. This ability replaces resist nature’s lure.

Wild Shape (Su): This is exactly like the druid ability of the same name, except that a stone sage can only transform himself into an earth elemental.

At 4th level, a stone sage gains the ability to turn himself into a Small earth elemental. When taking the form of an elemental, the stone sage’s wild shape functions as elemental body I.

At 8th level, a druid can use wild shape to change into a Medium earth elemental as if using elemental body II.

At 10th level, a druid can use wild shape to change into a Large earth elemental as if using elemental body III.

At 12th level, a druid can use wild shape to change into a Huge earth elemental as if using elemental body IV.

At 16th level, a druid can use wild shape to change into a Gargantuan earth elemental. This functions as elemental body IV except that the stone sage gains a +10 size bonus to your Strength, a -2 penalty on your Dexterity, a +6 size bonus to your Constitution, and a +8 natural armor bonus.

Stone Tell (Sp): At 9th level, a stone sage gains the ability to speak with stones, whether natural or worked stone, at will. This ability functions as the stone tell spell. This ability replaces venom immunity.

Stoneskin (Sp): At 13th level, a stone sage can harden his skin, turning aside even the most brutal of physical attacks. He can use this ability for a number of minutes per day equal to his stone sage level + his Wisdom modifier. These minutes do not need to be consecutive, but must be used in 1-minute increments. This ability otherwise functions as the stoneskin spell. This ability replaces a thousand faces.

Iron Body (Sp): At 17th level, a stone sage can, as a standard action, transform his body into living iron as the iron body spell for a number of rounds per day equal to his stone sage level. These rounds do not need to be consecutive. This ability replaces timeless body.


Table: Stone Sage
Class
Base
Fort
Ref
Will

Spells per Day
Level
Attack Bonus
Save
Save
Save
Special
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+0
+2
+0
+2
Earth empathy, improved stonecunning, nature bond, orisons
3
1








2nd
+1
+3
+0
+3

4
2








3rd
+2
+3
+1
+3
Stone walk
4
2
1







4th
+3
+4
+1
+4
Earth resilience, wild shape (1/day)
4
3
2







5th
+3
+4
+1
+4

4
3
2
1






6th
+4
+5
+2
+5
Wild shape (2/day)
4
3
3
2






7th
+5
+5
+2
+5

4
4
3
2
1





8th
+6/+1
+6
+2
+6
Wild shape (3/day)
4
4
3
3
2





9th
+6/+1
+6
+3
+6
Stone tell
4
4
4
3
2
1




10th
+7/+2
+7
+3
+7
Wild shape (4/day)
4
4
4
3
3
2




11th
+8/+3
+7
+3
+7

4
4
4
4
3
2
1



12th
+9/+4
+8
+4
+8
Wild shape (5/day)
4
4
4
4
3
3
2



13th
+9/+4
+8
+4
+8
Stoneskin
4
4
4
4
4
3
2
1


14th
+10/+5
+9
+4
+9
Wild shape (6/day)
4
4
4
4
4
3
3
2


15th
+11/+6/+1
+9
+5
+9

4
4
4
4
4
4
3
2
1

16th
+12/+7/+2
+10
+5
+10
Wild shape (7/day)
4
4
4
4
4
4
3
3
2

17th
+12/+7/+2
+10
+5
+10
Iron body
4
4
4
4
4
4
4
3
2
1
18th
+13/+8/+3
+11
+6
+11
Wild shape (8/day)
4
4
4
4
4
4
4
3
3
2
19th
+14/+9/+4
+11
+6
+11

4
4
4
4
4
4
4
4
3
3
20th
+15/+10/+5
+12
+6
+12
Wild shape (at will)
4
4
4
4
4
4
4
4
4
4