Kin Slayer (Elf, Hunter Archetype)

For centuries, elves and drow have harbored a deep seeded hatred of the other. While elves rarely seek out the drow, their black-skinned cousins often make expeditions to the surface world with the intent of slaying them. On rare occasions, such cruel slaughter gives rise to a single elven survivor whose vengeance knows no bounds. These kin slayers seek to become more like their foul kin in an attempt to understand them, and in turn more easily destroy them.

Class Features
The kin slayer has the following class features.

Deep Magic (Sp): A kin slayer is adept at using the innate magical abilities of the drow. She can use dancing lights, darkness, and faerie fire, once each per day as a spell-like ability, using her kin slayer level as her caster level. This ability replaces wild empathy.

Drow Focus (Su): At 1st level, a kin slayer gains a limited ability to take on the aspect of the drow as a swift action. This functions as the animal focus class feature, except that the kin slayer always applies the drow aspect to herself, and there is no limit to this ability's duration. She can end this ability as a free action.

When a kin slayer uses this ability, her body takes on cosmetic aspects of a drow, such as black skin, white hair, and oddly colored eyes; these changes do not grant her any abilities other than what is stated hereafter, and end when she ends the ability. This physical change is a polymorph effect, though the effects of the drow focus are not.

At 1st level, the kin slayer gains darkvision to a range of 60 feet and a +2 enhancement bonus to Dexterity. At 8th level, she gains spell resistance equal to 6 plus her kin slayer class levels, and her darkvision range improves to 120 feet. At 15th level, the kin slayer gains a +2 enhancement bonus to Charisma, and her spell resistance improves to 11 plus her kin slayer class levels.

In addition, the kin slayer gains Undercommon as a bonus language. This language is constant and does not end when this ability ends. This ability replaces animal companion and animal focus.

Everdark Training (Ex): A kin slayer counts her total kin slayer level as both druid levels and ranger levels, and as a drow for the purpose of qualifying for feats, traits, and any options that modify or improve a drow. This ability replaces nature training.

Precise Hunter (Ex): At 2nd level, a kin slayer gains either Precise Shot as a bonus feat or chooses to deal 1d6 points of precision damage with her melee attacks anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the kin slayer flanks her target. She does not need to meet the prerequisites for the Precise Shot feat.

Slayer Tactics (Ex): At 3rd level, a kin slayer automatically grants her teamwork feats to one of her allies, selected when she prepares her spells. The ally doesn't need to meet the prerequisites of these teamwork feats. This ability replaces hunter tactics.

Improved Deep Magic (Sp): At 4th level, a kin slayer can use detect magic as a spell-like ability at will, and adds feather fall and levitate to the spell-like abilities that she can use once each per day. This ability replaces improved empathic link.

Slayer’s Stride (Ex): At 5th level, a kin slayer learns to move through nimbly through the most dangerous and uneven terrain. She can ignore the effects of difficult terrain in natural environments, as if it were normal terrain. In addition, while underground, she can move up to twice her speed while ignoring difficult terrain. This ability replaces woodland stride.

Bonus Language (Ex): At 7th level and every three levels thereafter, a kin slayer learns a new language from the following list: Abyssal, Aklo, Draconic, Dwarven, Giant, Goblin, Infernal, Orc. This ability replaces bonus tricks and speak with master.

Greater Deep Magic (Sp): At 8th level, a kin slayer can use her dancing lights, faerie fire, feather fall, and levitate spell-like abilities twice per day. In addition, her darkness spell-like ability instead becomes deeper darkness, which she can use twice per day. This ability replaces second animal focus.

Commune with Nature (Su): At 10th level, a kin slayer can use commune with nature as a spell-like ability, once per day. At 16th level, this ability can be used twice per day. This ability replaces raise animal companion.

Supreme Deep Magic (Sp): At 14th level, a kin slayer’s detect magic spell-like ability is now constant. In addition, she can use her dancing lights, deeper darkness, faerie fire, feather fall, and levitate spell-like abilities at will. This ability replaces greater empathic link.

One with the Darkness (Ex): At 17th level, a kin slayer is respected or even feared by the drow. No drow willingly attacks the kin slayer unless magically compelled to or if the kin slayer attacks it first. The kin slayer can attempt to demoralize drow as a swift action, rolling 1d20 and adding the kin slayer’s level and her Charisma modifier to determine the Intimidate check result. This ability replaces one with the wild.

Master Hunter (Ex): At 20th level, a kin slayer becomes a master hunter, able to track down foes with ease. She can always move at full speed while using Survival to follow tracks without penalty. She can, as a standard action, make a single attack against a drow at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the kin slayer’s level + the kin slayer’s Wisdom modifier. A kin slayer can choose instead to deal an amount of nonlethal damage equal to the creature's current hit points. A successful save negates this damage. A kin slayer can use this ability three times per day against a single drow, but not against the same creature more than once in a 24-hour period. This ability alters the hunter’s master hunter ability.


Table: Kin Slayer
Class
Base
Fort
Ref
Will

Spells per Day
Level
Attack Bonus
Save
Save
Save
Special
1st
2nd
3rd
4th
5th
6th
1st
+0
+2
+2
+0
Deep magic, drow focus, everdark training, orisons
1





2nd
+1
+3
+3
+0
Precise hunter, track
2





3rd
+2
+3
+3
+1
Slayer's tactics, teamwork feat
3





4th
+3
+4
+4
+1
Improved deep magic
3
1




5th
+3
+4
+4
+1
Slayer's stride
4
2




6th
+4
+5
+5
+2
Teamwork feat
4
3




7th
+5
+5
+5
+2
Bonus language
4
3
1



8th
+6/+1
+6
+6
+2
Greater deep magic, swift tracker
4
4
2



9th
+6/+1
+6
+6
+3
Teamwork feat
5
4
3



10th
+7/+2
+7
+7
+3
Commune with nature 1/day
5
4
3
1


11th
+8/+3
+7
+7
+3
Bonus language
5
4
4
2


12th
+9/+4
+8
+8
+4
Teamwork feat
5
5
4
3


13th
+9/+4
+8
+8
+4
Compel vermin (total)
5
5
4
3
1

14th
+10/+5
+9
+9
+4
Supreme deep magic
5
5
4
4
2

15th
+11/+6/+1
+9
+9
+5
Teamwork feat
5
5
5
4
3

16th
+12/+7/+2
+10
+10
+5
Bonus language, commune with nature 2/day
5
5
5
4
3
1
17th
+12/+7/+2
+10
+10
+5
One with the darkness
5
5
5
4
4
2
18th
+13/+8/+3
+11
+11
+6
Teamwork feat
5
5
5
5
4
3
19th
+14/+9/+4
+11
+11
+6
Bonus language
5
5
5
5
5
4
20th
+15/+10/+5
+12
+12
+6
Master hunter
5
5
5
5
5
5