Feylin

The Feylin are a proud and noble race of humanoid felines. A cross between Leonel agathions and elves of the Plane of Nirvana, the Feylin possess many of the qualities of both races.  

Physical Description: Feylin are a race of wise and honorable protectors of the wild that stand 5 1/2 feet to 6 feet tall, and weigh between 110 to 160 pounds. They have green or amber eyes, pointed ears, sharp claws, and a variety of fur patterns, ranging from tawny or dark brown to yellow ocre with brown spots. 

Society: The feylin society is organized into clans, with members prefering the paths of the ranger or hunter, while their leaders tend to be druids and shamans. They are protective of the natural world, especially forests and plains, and have been known to venture en masse to defend such realms from destruction. In such cases, when the need has arisen, feylin have been known to ally with other rangers, hunters, druids, and even paladins and warpriests native to the lands they seek to protect. 

Relations: Feylin are trustworthy and stalwart in the defense of freedom everywhere. They rely upon their incredible agility and insight to overcome their challenges and defeat their enemies. They easily associate with other feline races, such as catfolk or their greater kin, and often share similar views with elves and gnomes who possess an affinity to the natural world. 

Alignment and Religion: Feylin are cunning and always seek the most direct route to overcome their challenges. While they are primarily good in alignment, they tend to remain neutral in regards to law and chaos, doing whatever is necessary to accomplish the greatest good. As such, druids, rangers, hunters, and shaman are the most common classes of the race, though some take a more religious ath, becoming clerics, paladins, or warpriests. 

Adventurers: Feylin are often found beyond the the plane of Nirvana, and primarily encountered in areas with deep forests, ancient woodlands, or secluded groves. Regardless of where they are found, feylin readily protect freedom-loving peoples, the weak, and the downtrodden. 

Male Names: Aurthan, Cathis, Durak, Ervesk, Ghaunt, Halzor, Kursh, Lomar, Lurram, Mirgon, Rhunak, Urgoth, Verve, Volgarth 

Female Names: Austreev, Belva, Cersus, Domalva, Eilak, Fometh, Gyla, Hessat, Jerza, Kaseth, Lythta, Mamel, Rothwyn, Tymar, Zevek 
Kyna


Feylin Racial Traits (Advanced 18 RP) 
  • Type: Outsider (native) (3 RP)
  • Ability Scores: Feylin are very agile and wise, but not as resilient as other races. They gain +4 Dexterity, +2 Wisdom, –2 Constitution. (4 RP)
  • Medium: Feylin are Medium creatures, and have no bonuses or penalties due to their size. (0 RP)
  • Normal Speed: Feylin have a base speed of 30 feet. (0 RP) 
  • Darkvision: Feylin have darkvision ou to 60 feet. (2 RP) 
  • Celestial Resistances: Feylin have acid resistance 5, cold resistance 5, and electricity resistance 5. (3 RP)
  • Claws: Feylin can fight with 2 claw attacks that deal 1d4 base damage. These are primary natural attacks. (2 RP)
  • Climb: Feylin excel at hunting prey from trees and other high vantage points and possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). (2 RP)
  • Weapon Familiarity: Feylin are proficient with longswords, longbows, and treat any weapon with the word “elven” in its name as a martial weapon. (2 RP)
  • Languages: Feylin begin play speaking Celestial, Common, and Elven. Feylin with high Intelligence scores can choose from the following: Catfolk, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. (0 RP)


Cat’s Luck (Ex): Once per day when a feylin makes a Reflex saving throw, she can roll the saving throw twice and take the better result. She must decide to use this ability before the saving throw is attempted. (1 RP)
Nimble Faller: Feylin have an amazing sense of balance and keen knowledge of their own center of gravity, and land on their feet even when they take lethal damage from a fall. Furthermore, feylin gain a +1 bonus to their CMD against trip maneuvers. (2 RP)
Stalker: Feylin always consider Perception and Stealth as class skills. (1 RP)
Sprinter: Feylin gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. (1 RP)