Most shamans seek to shape the world through persuasion and communing with the spirits of the world. In contrast, mind shamans prefer to influence the world and those around them through compulsion, domination of the mind, and using their mental prowess to bend both allies and enemies to their will. They often form powerful bonds with particular individuals, and as their power grows they gain greater control over them.
The mind shaman has the following class features.
Spirit (Su): The mind shaman may select the new Domination spirit, in addition to those listed in the Shaman class description.
Wandering Bond (Su): At 4th level, a mind shaman can form a temporary bond with a single living creature instead of another spirit. She must make this selection each day when preparing her spells. The mind shaman will often choose a Thrane drone to function in this capacity, though any sentient creature may be selected. This bond allows the mind shaman to temporarily control the creature's mind and body. This ability functions as the dominate person spell, except that its effects last only 24 hours.
While this feature is active, the mind shaman gains or grants the following additional abilities.
This ability replaces the wandering spirit class feature.
Mental Potency (Ex): At 6th level, the mind shaman can affect more powerful creatures or a greater number of creatures than normal with his mental effects. Both the HD limit and the total number of HD affected with each enchantment or illusion spell she casts increase by 1. For enchantment and illusion spells she casts that target a number of creatures greater than one, the number of creatures affected also increases by one (so a spell that targets one creature per level would be affected, but a spell that targets only one creature would not be). For example, a 5th level mind shaman could affect 5 HD worth of creatures with sleep, affect 2d4+1 HD worth of creatures with hypnotism, and change the categories for color spray to “3 HD or fewer,” “4 or 5 HD,” and “6 or more HD.” The number of additional HD or creatures increases by an additional 1 for every 5 levels beyond 5th, to a maximum increase of 4 at 20th level. This ability replaces the wandering hex class feature.
Table: Mind Shaman
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