Silver Avenger (Lupurn, Warpriest Archetype)

In secret lupurn temples far from bustling cities and priestly hierarchies, orders of esoteric warriors train their initiates in ancient traditions now forgotten or forbidden by most religious organizations. The champions of these goodly orders are silver avengers—deadly weapons in the hands of their gods, imbued with divine power through secret rites of initiation. In battle, silver avengers swear to execute divine vengeance, and bringing ruin to tyrants and oppressors. Silver avengers may view you as heretics or heroes by their individual sects, but they answer only to their god and to the vows they’ve sworn.

Class Features
The silver avenger has the following class features.

Alignment: A silver avenger must be lawful good, neutral good, or chaotic good. However, a lawful neutral, neutral, or chaotic neutral lupurn warpriest who worships a deity of good alignment may also become a silver avenger.

Argent Aspect (Ex): At 1st level, a silver avenger undergoes a divine change, transforming them into a more sleek and silvery version of themselves. A silver avenger’s eyes become an iridescent blue, his fur becomes silvery in color, he gains darkvision out to 60 feet, and his bite damage increases by one damage die (1d4 to 1d6, 1d6 to 1d8, etc.). 

Blessings (Su): A silver avenger can select the new Argent or Lupine blessing.

Sacred Weapon (Su): This functions like the warpriest’s ability of the same name, except that a silver avenger also treats his natural attacks as sacred weapons. In addition, at 7th level, a silver avenger’s sacred weapons (including his natural attacks) are treated as cold iron and silver for the purpose of bypassing damage reduction. 

Avenger’s Charge (Ex): At 3rd level, a silver avenger learns to make more accurate charge attacks while wielding his sacred weapon. The silver avenger receives a +4 bonus on melee attack rolls on a charge while wielding his sacred weapon (instead of the normal +2). In addition, the silver avenger deals twice his sacred weapon damage plus the weapon’s normal damage after making a successful charge attack with his sacred weapon. This ability replaces the bonus feat gained at 3rd level.

Divine Resilience (Ex or Su): At 6th level, a silver avenger gains cold resistance 5, and a +4 bonus to all saving throws against curses, diseases, and poisons. This ability replaces the bonus feat gained at 6th level.

Arms of Faith (Su): At 9th level, a silver avenger's weapons (including natural attacks) are treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the silver avenger is conscious, not if he is unconscious or dead. This ability replaces the bonus feat gained at 9th level.

Greater Resilience (Ex or Su): At 12th level, a silver avenger’s cold resistance increases to 10, his bonus to all saving throws against curses and diseases increases to +6, and he gains immunity to poisons and the curse of lycanthrope. This ability replaces the bonus feat gained at 12th level.

Lycanthropic Strike (Su): At 15th level, whenever a silver avenger makes a successful attack against a creature cursed with lycanthrope with his sacred weapon, he can expend one use of his fervor as an immediate action to force it to revert to its true form. The target creature must make a Will saving throw (DC 10 + 1/2 the silver avenger’s level + the silver avenger’s Wisdom modifier). If it fails, it immediately reverts to its true form. If it fails this first saving throw, the creature can attempt another Will saving throw to overcome the effect as a full-round action that does not provoke attacks of opportunity. If this save succeeds, the effect ends and the creature is capable of changing shape once again. If the second save fails, the creature is locked in its true form for the duration of the effect, preventing any further polymorph effects from changing its shape. This effect lasts for 1 round per level of the silver avenger. This ability replaces the bonus feat gained at 15th level.

True Resilience (Ex or Su): At 18th level, a silver avenger’s cold resistance increases to 15, and gains immunity to all curses and diseases, including supernatural and magical poisons and diseases, including mummy rot. This ability replaces the bonus feat gained at 18th level.

Argent Champion (Su): At 20th level, a silver avenger gains immunity to cold. He can also channel an aspect of righteousness, growing in power and martial ability. After activating this ability, for 1 minute the silver avenger treats his level as his base attack bonus, gains DR 10/—, and can move at his full normal speed regardless of the armor he is wearing or his encumbrance.

In addition, a silver avenger can choose to expend all his remaining uses of blessings to remove the curse of lycanthrope from a single creature. Removing the curse requires the silver avenger to touch the creature for 10 minutes, after which time the curse is removed. The silver avenger must have at least six uses of blessings remaining to use this effect. If this contact is broken at anytime during the process, the uses are wasted. This effect functions as the miracle spell for the purpose of removing the curse of lycanthrope. This ability replaces aspect of war.



Table: Silver Avenger
Class
Base
Fort
Ref
Will

Sacred
Spells per Day
Level  
Attack Bonus   
Save 
Save 
Save  
Special
Weapon Damage  
1st
2nd
3rd
4th
5th
6th
1st
+0
+2
+0
+2
Argent form, aura, blessings (minor),
focus weapon, orisons, sacred weapon  
1d6
1





2nd
+1
+3
+0
+3
Fervor 1d6
1d6
2





3rd
+2
+3
+1
+3
Avenger's charge
1d6
3





4th
+3
+4
+1
+4
Channel energy, sacred weapon +1
1d6
3
1




5th
+3
+4
+1
+4
Fervor 2d6
1d8
4
2




6th
+4
+5
+2
+5
Divine resilience
1d8
4
3




7th
+5
+5
+2
+5
Sacred armor +1
1d8
4
3
1



8th
+6/+1
+6
+2
+6
Fervor 3d6, sacred weapon +2
1d8
4
4
2



9th
+6/+1
+6
+3
+6
Arms of faith
1d8
5
4
3



10th
+7/+2
+7
+3
+7
Blessings (major), sacred armor +2
1d10
5
4
3
1


11th
+8/+3
+7
+3
+7
Fervor 4d6
1d10
5
4
4
2


12th
+9/+4
+8
+4
+8
Greater resilience, sacred weapon +3
1d10
5
5
4
3


13th
+9/+4
+8
+4
+8
Sacred armor +3
1d10
5
5
4
3
1

14th
+10/+5
+9
+4
+9
Fervor 5d6
1d10
5
5
4
4
2

15th
+11/+6/+1
+9
+5
+9
Lycanthropic strike
2d6
5
5
5
4
3

16th
+12/+7/+2
+10
+5
+10
Sacred armor +4, sacred weapon +4
2d6
5
5
5
4
3
1
17th
+12/+7/+2
+10
+5
+10
Fervor 6d6
2d6
5
5
5
4
4
2
18th
+13/+8/+3
+11
+6
+11
True resilience
2d6
5
5
5
5
4
3
19th
+14/+9/+4
+11
+6
+11
Sacred armor +5
2d6
5
5
5
5
5
4
20th
+15/+10/+5
+12
+6
+12
Argent champion, fervor 7d6,
sacred weapon +5
2d8
5
5
5
5
5
5