Amiri is a fierce tribal warrior from the north who left behind the lands of her chauvinistic tribe to escape the bonds of tradition. Her over-sized bastard sword is a trophy from when she was sent on a suicide mission against a frost giant camp by her tribe's elders.
XP 19,200 DEFENSEAC 24, touch 13, flat-footed 22 (+9 armor, +3 deflection, +2 Dex, +2 natural, –2 rage) OFFENSESpeed 40 ft. TACTICSDuring Combat Amiri rages whenever she's in combat, preferring to fight in her enemies' faces rather than attacking from range—a practice she often describes uncharitably as “the coward's way.” She uses Power Attack and Cleave at every opportunity, though if she has difficulty hitting a target that particularly infuriates her, she either forgoes the extra damage and uses powerful blow to make up the shortfall, or combines her Power Attack with surprise accuracy to keep her chance to hit high. She bull rushes foes into positions where they can be flanked. Base Statistics When not raging, Amiri's statistics are AC 26; hp 155; Fort +16, Will +9; DR 2/—; Melee +3 Large bastard sword +21/+16/+11 (2d8+13/19–20); Str 24, Con 18; CMB +19 (+21 bull rush), CMD 34 (36 vs. bull rush); Skills Climb +20, Swim +17. STATISTICSStr 30, Dex 14, Con 24, Int 10, Wis 12, Cha 10 |