Balazar (Iconic Summoner 1)

Balazar is a gnome summoner who takes his privacy very seriously. Even around friends, he is loathe to discuss his past. His eidolon Padrig is his enforcer, best friend, and link to the arcane world.

Balazar (Iconic Summoner 1) CR 1

XP 400
Male Gnome Summoner 1
N Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +3


AC 14, touch 12, flat-footed 13 (+2 armor, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +3 (+2 vs. illusions)


Speed 20 ft.
Melee club +0 (1d4-1)
Ranged light crossbow +2 (1d6/19-20)

Gnome spell-like abilities
(CL 1st; concentration +5)
1/day - dancing lights, ghost sound (DC 14), prestidigitation, speak with animals

Summoner spell-like abilities (CL 1st; concentration +5)
6/day - summon monster I (1 minute)

Summoner spells known (CL 1st; concentration +5)
1st (2/day) - mage armor, magic fang
0 (at will) - acid splash, daze (DC 14), detect magic, read magic


Before CombatEach morning, Balazar summons his eidolon, Padrig, using a one-minute ritual. Before entering combat, he casts magic fang and mage armor on Padrig.

During CombatBalazar will use acid splash to deal damage to creatures while Padrig attacks them. If Padrig is sent back to his home plane, Balazar will use his summon monster I spell-like ability to summon a dire rat or viper to attack his enemies.


Str 8, Dex 13, Con 12, Int 14, Wis 12, Cha 18
Base Atk +0; CMB -2; CMD 9
Feats Spell Focus (Conjuration)
Skills Climb -1, Handle Animal +8, Knowledge (arcana) +6, Ride +5, Spellcraft +6, Use Magic Device +8
Languages Common, Gnome, Goblin, Orc, Sylvan
SQ defensive training, eidolon, gnome magic, hatred, life link, obsessive, weapon familiarity

Combat Gear scroll of shield, alchemist's fire; Other Gear leather armor, club, light crossbow with 10 bolts, dagger, backpack, pipe, spell component pouch, signal whistle, sunrods (3), 13gp

Padrig, eidolon

Effective Summoner level 1
N Medium outsider
Init +4; Senses darkvision 60 ft.; Perception +4


AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 6 (1d10+1)
Fort +1, Ref +6, Will +2


Speed 20 ft., climb 20 ft.
Melee bite +5 (1d6+1) and tail slap +0 (1d6)
Space 5 ft.; Reach 5 ft. (10 ft. with bite)


Str 12, Dex 18, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Skills Acrobatics +8 (+4 jump, +10 balance on surfaces), Climb +9, Knowledge (planes) +2, Perception +4, Stealth +8
SQ evolutions (ability increase [Dex], bite, climb, reach [bite], tail, tail slap), link, share spells