A handsome elvish man, barring the wild appearance of his bloodshot eyes, the man before you wears leathers and carries countless vials of strange-looking liquids. He tips one of these vials to his lips, then a gutteral growl emerges from his chest as he sneers at you. His features become more bestial, his movements quicken, and his eyes fill with fire and hatred.
XP 3,200 DEFENSEAC 21, touch 16, flat-footed 16 (+3 armor, +2 natural, +5 Dex, +1 deflection) OFFENSESpeed 30 ft. Special Attacks bomb 5/day (4d6+9 fire, DC 18), acid bomb (4d6+9 acid, 1d6 acid next round on direct hit, DC 18), throw anything Alchemist extracts prepared (CL 7th; concentration +12) TACTICSBefore Combat Each day, Damiel uses his alchemical allocation extract along with a potion of false life and his enhance potion discovery, gaining 1d10+7 hit points for 7 hours. Before he faces a combat, Damiel drinks his extract of fly and uses his mutagen to increase his Dexterity score. The bonuses from his mutagen have been included in Damiel’s statistics above. During Combat Damiel drinks his extract of displacement and then flies above the battlfield, using Deadly Aim with his ranged attacks unless he has trouble hitting the target. Deadly Aim has been included in Damiel’s statistics above. Base Statistics Without his mutagen and without using Deadly Aim, Damiel’s statistics are as follows: Dex 16, WIs 8, Init +3, AC 19, touch 14, Ref +10, Will +3, sling +8 or bomb +8 (1d6+5 fire) or thrown splash weapon +8 (by weapon +5), CMD 19, Disable Device +13, Perception +11, Sleight of Hand +13, Survival +9 STATISTICSStr 12, Dex 20, Con 12, Int 21, Wis 6, Cha 10 |