Ezren (Iconic Wizard 1)

After years of trying to clear his father's name, Ezren abandoned his old life and became a wizard after his of research revealed that his father was indeed guilty of heresy. Ezren is a middle-aged man, and he has the ability score modifiers for that age category.

Ezren (Iconic Wizard 1) CR 1

XP 400
Male Human Wizard 1
N Medium humanoid (human)
Init +2; Senses Perception +1

DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d6+2)
Fort +3, Ref +2, Will +3

OFFENSE

Speed 30 ft.
Melee mwk cane +1 (1d6) or dagger +0 (1d4/19–20)
Ranged light crossbow +2 (1d8/19–20)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 1st; concentration +5)

1stburning hands (DC 15), magic missile
0th (at will)acid splash, detect magic, light

TACTICS

Before Combat Ezren uses his bonded object to cast mage armor before the start of the encounter.

During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.

Base Statistics

Without mage armor, Ezren's statistics are AC 12, touch 12, flat-footed 10.

STATISTICS

Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting, Great Fortitude, Scribe Scroll*
Skills Appraise +8, Knowledge (arcana, history, nature, planes) +8, Linguistics +8, Spellcraft +8
Languages Common, Draconic, Goblin, Infernal, Osiriani, Terran
SQ arcane bond (cane)
Gear dagger, light crossbow with 10 bolts, masterwork cane (treat as club), backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells;
1stcolor spray, expeditious retreat, grease, mage armor, protection from evil, shield, and sleep), 9 gp

*If you are playing in a Pathfinder Society Organized Play game, replace Scribe Scroll with Spell Focus in a school of your choosing, and Ezren gains the Focused Mind and History of Heresy traits.