|Ezren (Iconic Wizard 7)
Male Human Wizard 7
N Medium humanoid (human)
Init +2; Senses Perception +1
AC 23, touch 14, flat-footed 21 (+4 armor, +2 deflection, +2 Dex, +1 natural, +4 shield)
hp 55 (7d6+28)
Fort +8, Ref +6, Will +8
Speed 30 ft.
Melee +1 cane +4 (1d6+1) or dagger +3 (1d4/19–20)
Ranged mwk light crossbow +6 (1d8/19–20)
Special Attacks hand of the apprentice (8/day)
Wizard Spells Prepared (CL 7th; concentration +12)
4th—dimension door, shout (DC 20)
3rd—dispel magic, fireball (DC 19), haste
2nd—glitterdust (DC 17), knock, scorching ray, spider climb
1st—burning hands (DC 17), expeditious retreat, mage armor, magic missile, obscuring mist, shield
0th (at will)—acid splash, detect magic, light, mage hand
Before Combat Ezren casts mage armor and shield before the start of the encounter.
During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.
Without mage armor and shield, Ezren's statistics are AC 15, touch 14, flat-footed 13.
Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Combat Casting, Craft Magic Arms and Armor, Great Fortitude, Scribe Scroll*, Spell Focus (evocation), Spell Penetration, Toughness
Skills Appraise +15, Fly +12, Knowledge (arcana, history, nature, planes) +15, Linguistics +15, Spellcraft +15
Languages Abyssal, Celestial, Common, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Kelish, Osiriani, Terran, Undercommon
SQ arcane bond (cane)
Combat Gear potion of cat's grace, potion of cure moderate wounds, potion of fly, potion of tongues, scroll of blur, scroll of charm person, scroll of magic weapon, wand of magic missile (50 charges); Other Gear +1 cane (treat as club), dagger, masterwork light crossbow with 10 bolts, amulet of natural armor +1, cloak of resistance +2, headband of vast intelligence +2, pearl of power (1st), ring of protection +2, backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1st—charm person, color spray, grease, protection from evil, sleep; 2nd—acid arrow, bear's endurance; 3rd—fly, lightning bolt), 89 gp
*If you are playing in a Pathfinder Society Organized Play game, replace Scribe Scroll with Spell Focus in a school of your choosing, and Ezren gains the Focused Mind and History of Heresy traits.