Harsk (Iconic Ranger 7)

Harsk is a gruff and driven dwarf, following a vow of justice to avenge his brother's death at the hands of giants. He prefers tea to ale, wanting to keep his senses sharp. 

Harsk (Iconic Ranger 7) CR 7

XP 3,200
Male Dwarf Ranger 7
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 natural)
hp 64 (7d10+21)
Fort +10, Ref +10, Will +8; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

OFFENSE

Speed 20 ft.
Melee +1 battleaxe +10/+5 (1d8+3/×3)
Ranged +2 heavy crossbow +12 (1d10+2/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (fey +2, humanoids [giants] +4)

Ranger Spells Prepared (CL 4th; concentration +6)

2ndbarkskin 1stentangle (DC 13), resist energy

TACTICS

During Combat Harsk prefers fighting with his crossbow over his battleaxe but isn't afraid to get dirty in melee if the situation calls for it. His hatred for giants often motivates him to target creatures of that subtype to the exclusion of others.

STATISTICS

Str 14, Dex 16, Con 16, Int 10, Wis 14, Cha 8
Base Atk +7; CMB +9; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Endurance, Far Shot, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot, Rapid Reload
Skills Handle Animal +9, Heal +12, Knowledge (geography, nature) +10, Perception +12 (+14 to notice unusual stonework), Stealth +13, Survival +12
Languages Common, Dwarven
SQ favored terrain (mountain +2), hunter's bond (animal, badger named Biter)*, track +3, wild empathy +6, woodland stride
Combat Gear potions of cure moderate wounds (3), potions of pass without trace (2), screaming bolts (4), tanglefoot bag; Other Gear +2 studded leather, +1 battleaxe, +2 heavy crossbow with 30 bolts, amulet of natural armor +1, cloak of resistance +2, antitoxin, backpack, signal whistle, smokestick, tea pot, trail rations (4), 468 gp


Biter, Badger Animal Companion

Biter

Effective Druid Level 4

N Medium animal

Init +3; Senses low-light vision, scent; Perception +8

DEFENSE

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 34 (4d8+16)
Fort +7, Ref +7, Will +2
Defensive Abilities evasion

OFFENSE

Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee bite +7 (1d6+3), 2 claws +6 (1d4+3)
Special Attacks rage (as barbarian for 6 rounds per day)

STATISTICS

Str 16, Dex 16, Con 17, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +6; CMD 19 (23 vs. trip)
Feats Toughness, Weapon Focus (bite)
Skills Climb +11, Perception +8
SQ tricks (attack [all creatures], come, defend, fetch, guard, heel, stay)

Note: The badger's stat block does not include the adjustments from its rage ability.