Kyra (Iconic Cleric 1)

Kyra grew up near a small temple to the sun goddess Sarenrae, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, young Kyra swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.

Kyra (Iconic Cleric 1) CR 1

XP 400
Female Human Cleric of Sarenrae 1
NG Medium humanoid (human)
Init +0; Senses Perception +3


AC 16, touch 12, flat-footed 16 (+4 armor, +2 deflection)
hp 13 (1d8+5)
Fort +3, Ref +0, Will +5


Speed 30 ft.
Melee scimitar +2 (1d6+2/18–20)
Ranged sling +0 (1d4+2)
Special Attacks channel positive energy 5/day (DC 12, 1d6 [+1 vs. undead])
Domain Spell-Like Abilities (CL 1st; concentration +4)

6/day—rebuke death (1d4)

Cleric Spells Prepared (CL 1st; concentration +4)

D Domain spell; Domains Healing, Sun


Before Combat Kyra casts shield of faith.

During Combat Kyra attacks creatures that are irredeemably evil—such as evil outsiders and undead—while offering redemption to those who can still be turned to good, and healing her allies.

Base Statistics

Without shield of faith, Kyra's statistics are AC 14, touch 10, flat-footed 14.


Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channeling, Toughness
Skills Diplomacy +6, Heal +7, Knowledge (religion) +4
Languages Common, Kelish
SQ aura
Gear chain shirt, scimitar, sling with 10 bullets, backpack, bedroll, spell component pouch, sunrods (2), trail rations (2), waterskin, wooden holy symbol, 8 gp

*When using Kyra in a PFS game, she gains the Deft Dodger and Flame of the Dawnflower traits.