Male Halfling Bard 7
CG Small humanoid (halfling)
Init +2; Senses Perception +4
AC 20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 size)
hp 63 (7d8+28)
Fort +8, Ref +11, Will +9; +2 vs. fear, +4 vs. bardic performance, language-dependent, and sonic
Speed 20 ft.
Melee +1 short sword +11 (1d4/19–20)
Ranged sling +10 (1d3–1)
Special Attacks bardic performance 27 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)
Bard Spells Known (CL 7th; concentration +12)
3rd (2/day)—deep slumber (DC 18), haste
2nd (4/day)—heroism, invisibility, silence (DC 17), suggestion (DC 17)
1st (6/day)—charm person (DC 16), grease, hideous laughter (DC 16), remove fear, silent image (DC 16)
0th (at will)—dancing lights, detect magic, ghost sound (DC 15), light, mage hand, prestidigitation
Before Combat Lem casts heroism before the start of the encounter.
During Combat Lem knows he is best in a supporting role, and tries to stay out of melee if possible. Instead, he uses his bardic performance ability to inspire courage in his companions. In cases where a single enemy presents a particularly large threat to Lem or his companions, the bard uses his offensive spells on that target. Against larger groups of foes, he bolsters his allies with the likes of haste and heroism.
Without heroism, Lem's statistics are Senses Perception +2; Fort +6, Ref +9, Will +7; Melee +1 short sword +9 (1d4/19–20); Ranged sling +8 (1d3–1); CMB +3; Skills Acrobatics +10 (+6 when jumping), Bluff +15, Climb +1, Diplomacy +15, Knowledge (arcana, nobility) +15, Perception +2, Perform (comedy) +15, Perform (wind) +17, Sense Motive +10, Stealth +13.
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 20
Base Atk +5; CMB +5; CMD 17
Feats Dodge, Extra Performance, Toughness, Weapon Finesse
Skills Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15
Languages Common, Elven, Goblin, Halfling
SQ bardic knowledge +3, lore master 1/day, versatile performance (comedy, wind)
Combat Gear potion of cure serious wounds, scroll of charm monster, scroll of comprehend languages, scroll of glitterdust, wand of cure light wounds (50 charges), wand of dispel magic (11 charges), caltrops; Other Gear +2 studded leather, +1 short sword, sling with 10 bullets, cloak of resistance +1, headband of alluring charisma +2, lesser extend metamagic rod, ring of feather falling, ring of protection +1, universal solvent (2), backpack, bedroll, hooded lantern, masterwork flute, scroll case, silk rope (50 ft.), smokestick, spell component pouch, trail rations (2), waterskin, 42 gp