|Merisiel (Iconic Rogue 12)
Female Elf Rogue 12
CN Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +17
AC 29, touch 18, flat-footed 23 (+8 armor, +2 deflection, +5 Dex, +1 dodge, +3 shield)
hp 105 (12d8+48)
Fort +9, Ref +17, Will +7; +2 vs. enchantments
Defensive Abilities improved evasion, improved uncanny dodge, trap sense +4; Immune sleep
Speed 30 ft.
Melee +3 keen rapier +19/+14 (1d6+6/15–20)
Ranged mwk dagger +16/+11 (1d4+3/19–20)
Special Attacks sneak attack +6d6
Before Combat Though something of a show-off, Merisiel understands the value of hiding in order to get the drop on her opponents.
During Combat Merisiel makes sneak attacks on her foes to maximize the damage she can do with her daggers and rapier.
Str 17, Dex 22, Con 14, Int 10, Wis 10, Cha 12
Base Atk +9; CMB +12; CMD 31
Feats Dodge, Improved Initiative, Mobility, Point-Blank Shot, Quick Draw, Toughness, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +26, Bluff +16, Climb +18, Disable Device +23, Knowledge (local) +15, Perception +17, Sleight of Hand +21, Stealth +21
Languages Common, Elven
SQ elven magic, rogue talents (bleeding attack +6, combat trick, fast stealth, improved evasion, surprise attack, weapon training), trapfinding +6, weapon familiarity
Combat Gear oil of silence (2), potions of cure serious wounds (3), potion of fly, potions of invisibility (2), acid, alchemist's fire, tanglefoot bag; Other Gear +5 studded leather, +2 buckler, +3 keen rapier, masterwork daggers (12), bag of holding (type I), belt of physical perfection +2, boots of elvenkind, cloak of resistance +3, ring of protection +2, universal solvent, backpack, hooded lantern, masterwork thieves' tools, oil (5), silk rope (50 ft.), 266 gp