|Merisiel (Iconic Rogue 7)
Female Elf Rogue 7
CN Medium humanoid (elf)
Init +9; Senses low-light vision; Perception +12
AC 23, touch 17, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 dodge, +1 shield)
hp 56 (7d8+21)
Fort +4, Ref +11, Will +3; +2 vs. enchantments
Defensive Abilities evasion, trap sense +2, uncanny dodge; Immune sleep
Speed 30 ft.
Melee +1 keen rapier +11 (1d6+3/15–20)
Ranged dagger +10 (1d4+2/19–20)
Special Attacks sneak attack +4d6
Before Combat Though something of a show-off, Merisiel understands the value of hiding in order to get the drop on her opponents.
During Combat Merisiel makes sneak attacks on her foes to maximize the damage she can do with her daggers and rapier.
Str 15, Dex 20, Con 12, Int 10, Wis 10, Cha 12
Base Atk +5; CMB +7; CMD 24
Feats Dodge, Improved Initiative, Mobility, Toughness, Weapon Finesse
Skills Acrobatics +20, Bluff +11, Climb +12, Disable Device +17, Knowledge (local) +10, Perception +12, Sleight of Hand +15, Stealth +15
Languages Common, Elven
SQ elven magic, rogue talents (bleeding attack +4, combat trick, fast stealth), trapfinding +3, weapon familiarity
Combat Gear potion of cure serious wounds, potion of invisibility, acid, alchemist's fire, tanglefoot bag; Other Gear +2 studded leather, masterwork buckler, +1 keen rapier, daggers (12), belt of incredible dexterity +2, boots of elvenkind, cloak of resistance +1, ring of protection +1, universal solvent, backpack, hooded lantern, masterwork thieves' tools, oil (5), silk rope (50 ft.), 16 gp
*When using Merisiel in a PFS game, she gains the Forlorn and Reactionary traits.