Seelah (Iconic Paladin 12)

Orphaned by a gnoll attack on a city of pilgrims, a starving young Seelah was fascinated by a paladin's shining helm. After her theft of the helm led to the paladin's death while defending the city, the guilt-stricken girl climbed onto the paladin's pyre—only to be saved by the other paladins, who took her in and made her one of them.

Seelah (Iconic Paladin 12) CR 12

XP 19,200
Female Human Paladin of Iomedae 12
LG Medium humanoid (human)
Init +0; Senses Perception +1
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)


AC 28, touch 10, flat-footed 28 (+13 armor, +5 shield)
hp 106 (12d10+36)
Fort +17, Ref +11, Will +16
Immune charm, disease, fear


Speed 20 ft.
Melee +2 holy longsword +20/+15/+10 (1d8+7/17–20)
Ranged +1 composite longbow +13/+8/+3 (1d8+6/×3)
Special Attacks channel positive energy (DC 20, 8d6), smite evil 4/day (+4 attack and AC, +12 damage)
Paladin Spell-Like Abilities (CL 12th; concentration +16)

At willdetect evil

Paladin Spells Prepared (CL 9th; concentration +13)


During Combat Seelah is fearless, especially in the face of evil, and she faces fiends, undead, and those with malicious intent head-on. Against particularly powerful evil foes—especially fiends and evil dragons—she channels her goddess's power into her attacks with her smite evil ability. If she has already expended her daily uses of smite evil, she uses her divine bond to increase her weapon's power. When her allies are injured or in trouble, Seelah puts herself in harm's way in an effort to heal them.


Str 20, Dex 10, Con 14, Int 10, Wis 13, Cha 18
Base Atk +12; CMB +17; CMD 27
Feats Cleave, Extra Lay on Hands, Improved Critical (longsword), Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (longsword)
Skills Diplomacy +19, Knowledge (religion) +15, Sense Motive +16
Languages Common, Osiriani
SQ aura, code of conduct, divine bond (weapon +3, 2/day), divine grace, lay on hands (6d6, 12/day), mercies (diseased, paralyzed, poisoned, sickened)
Combat Gear oil of silence, potion of fly, potion of haste, wand of cure serious wounds (35 charges), holy water; Other Gear +4 full plate, +3 heavy wooden shield, +1 composite longbow (+3 Str) with 20 arrows, +2 holy longsword, belt of giant strength +4, cloak of resistance +3, phylactery of positive channeling, backpack, silver holy symbol, trail rations (4), 748 gp