Seltyiel (Iconic Magus 1) |
CR 1 |
XP 400 Male half-elf Magus 1
LE Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +1 (+2 vs. enchantments) Immune elven immunities
OFFENSE
Speed 30 ft.
Melee +1 scimitar +5 (1d6+4/18–20)
Ranged sling +2 (1d4+3) or ray +2 (by spell)
Special Attacks spell combat Magus spells prepared (CL 1st; concentration +4) 1st - shield, true strike 0 (at will) - detect magic, ray of frost, read magic
TACTICS
Before combat Seltyiel uses a point from his arcane pool to add a +1 enhancement bonus to his scimitar just before entering combat. The arcane pool point has been included in his statistics above.
During combat Seltyiel casts shield on himself, then casts true strike and attacks with his scimitar using his spell combat ability. Base Statistics Before using his arcane pool to enhance his scimitar, Seltyiel’s attack with it is as follows: longsword +4 (1d6+3/18-20)
STATISTICS
Str 16, Dex 14, Con 12, Int 16, Wis 8, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Skill Focus (Diplomacy), Weapon Focus (scimitar)
Skills Diplomacy +4, Intimidate +4, Knowledge (arcana) +7, Perception +8, Spellcraft +7, Stealth +6
Languages Common, Draconic, Dwarven, Elven, Infernal
SQ arcane pool (4 points)
Combat Gear acid flask, alchemist's fire (2), scroll of enlarge person, weapon blanch (silver) (2); Other Gear longsword, dagger, sling with 10 bullets, leather armor, rations (4), spellbook (contains all prepared spells plus 1st - chill touch, enlarge person, grease, shocking grasp and all 0-level magus spells), scroll case, sunrod (4), tindertwig (5), 11gp
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